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<title>Comm-Link - Roberts Space Industries</title>
<subtitle>Follow the development of Star Citizen and Squadron 42</subtitle>
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<id>https://leonick.se/feeds/rsi/atom</id>
<author><name>Roberts Space Industries</name></author>
<updated>2026-05-08T15:05:04+00:00</updated>
<entry>
	<title type='html'><![CDATA[Star Citizen Live - Q&A: Vehicle Gameplay, Design and Balance]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21157-Star-Citizen-Live' />
	<id>tag:robertsspaceindustries.com,2026-05-08:21157</id>
	<published>2026-05-08T15:05:04+00:00</published>
	<updated>2026-05-08T15:05:04+00:00</updated>
	<category term='Video' />
	<content type='html'>
	<![CDATA[<iframe allowpresentation="" allowfullscreen="true" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" frameborder="0" height="360" width="640" src="https://www.youtube-nocookie.com/embed/qeVq9O9BtvY?enablejsapi=1"></iframe><h2>STAR CITIZEN LIVE </h2><div style="margin-bottom:50px"><p>This week on Star Citizen Live, join us as we answer your questions concerning anything related to the vehicle experience in Star Citizen. There's something for everyone in this one. </p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[This week on Star Citizen Live, join us as we answer your questions concerning anything related to the vehicle experience in Star Citizen. There's something for everyone in this one. ]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Twitch Drops: DefenseCon 2956]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21146-Twitch-Drops-DefenseCon-2956' />
	<id>tag:robertsspaceindustries.com,2026-05-07:21146</id>
	<published>2026-05-07T16:35:03+00:00</published>
	<updated>2026-05-07T16:35:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/a860a5796ab3d60f54dd1dfad31670f1a8c0b0b4/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjCSh5MyU7LNSZW2J7vrgpcfYm5SaE8PxJ))/85/sc-ddc-twitch-banner.jpg" style="max-height:300px; max-width:100%;"><img src="https://robertsspaceindustries.com/i/98e0f57c82736c648e29d35360c08bbe8e35a592/resize(2926,1453,cover,crop(2926,1453,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjMyv6k6DN3xaDCFrgg23XVThYLePQhX9p))/twitch-link-accounts.jpg" style="max-height:300px; max-width:100%;"><h2>What are Twitch Drops?</h2><p>Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you’ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.</p><h2>What are the Drops for this campaign?</h2><p>For this campaign, the featured reward is the <strong>Tailwind “Murray Cup” Set</strong>, which includes:</p><ul><li>Tailwind Helmet Murray Cup</li><li>Tailwind Flight Suit Murray Cup</li></ul><h2>How long will the current campaign last?</h2><p>This Drops campaign runs alongside DefenseCon 2956, <strong>May 14</strong> through <strong>May 27</strong>. Make sure to tune in to eligible streams before the campaign closes.</p><h2>How do I participate?</h2><p>To participate, you need to link your Twitch and RSI accounts (see above for instructions).</p><p>Then watch any Star Citizen live stream marked “<strong>Drops Enabled</strong>.”  </p><p>Once you’ve watched for 4 hours, <a href="https://www.twitch.tv/drops/inventory" rel="noopener noreferrer" target="_blank"><strong>claim your Drop on Twitch</strong></a>. It will appear in your <strong>RSI Hangar</strong> shortly after.  </p><h2>Which live streams count toward earning Drops?</h2><p>You can watch any Star Citizen stream on Twitch that has "<strong>Drops Enabled</strong>" to make progress toward your reward. Starting May 14, with the launch of DefenseCon 2956, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.</p><h2>How can I check my progress or claim a Drop?</h2><p>You can track your progress on the <a href="https://www.twitch.tv/drops/inventory" rel="noopener noreferrer" target="_blank"><strong>Twitch Drops Inventory page</strong></a> while logged in to your Twitch account.  </p><p>When your watch-time goal is complete, click “<strong>Claim</strong>” on Twitch to receive the Drop.  </p><h2>Do I need Twitch Prime to be eligible?</h2><p>No. You don’t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate. </p><h2>Can I unlink or relink my Twitch account?</h2><p>Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above. </p><h2>Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?</h2><p>No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you’ll need to unlink the previous account first. </p><h2>My Drop didn’t appear in my RSI account. What should I do?</h2><p>First, make sure you: </p><ul><li>Linked the correct Twitch and RSI accounts. </li><li>Watched streams while logged in to the linked Twitch account. </li><li>Claimed the Drop on Twitch. </li><li>Are logging into the correct RSI account. </li></ul><p>If the Drop still hasn’t appeared after a while but it is showing that it has unlocked on Twitch, please contact <a href="https://support.robertsspaceindustries.com/" rel="noopener noreferrer" target="_blank">Player Support</a> for assistance.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Twitch Drops are back for DefenseCon 2956!]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Inside Star Citizen - Alpha 4.8 Patch Report]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21158-Inside-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-05-07:21158</id>
	<published>2026-05-07T15:00:03+00:00</published>
	<updated>2026-05-07T15:00:03+00:00</updated>
	<category term='Video' />
	<content type='html'>
	<![CDATA[<iframe allowpresentation="" allowfullscreen="true" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" frameborder="0" height="360" width="640" src="https://www.youtube-nocookie.com/embed/SsOtI2dtvBc?enablejsapi=1"></iframe><h2>INSIDE STAR CITIZEN</h2><div style="margin-bottom:50px"><p>Starfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer.</p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Starfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Star Citizen Monthly Report: April 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21159-Star-Citizen-Monthly-Report-April-2026' />
	<id>tag:robertsspaceindustries.com,2026-05-06:21159</id>
	<published>2026-05-06T20:10:03+00:00</published>
	<updated>2026-05-06T20:10:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/9178b9fcc016d2f4e4ef8ed078376fc8da3abca4/resize(3000,1286,cover,crop(3360,1440,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseN9LATEBdgxyEmVRUZMZV7sQHbZE2Q8jY))/tsg2.jpg" style="max-height:300px; max-width:100%;"><h2>PU Monthly Report</h2><div style="margin-bottom:50px"><p>Welcome to April’s PU Monthly Report! With Alpha 4.7 well established in the ’verse and the recent point patch adding new delivery missions around Nyx, most of the devs used the last month to progress with features, content, and other deliverables coming next. Read on for everything that happened behind the scenes of the PU throughout April. </p></div><div style="margin-bottom:50px"><h4>AI Content</h4><p>April saw the Narrative Design team introduce Tactical Strike Groups. These content drops incorporate new characters and a staged mission progression, which presented several unique challenges, such as ensuring the comm notifications triggered correctly. Narrative Design worked alongside Mission Design to get everything functioning and are eager for the community to start experiencing it.</p><p>The team also supported a performance capture shoot to record content for several other upcoming content drops alongside general population dialogue and conversations. They also tackled bugs affecting social areas and comm notifications for Alpha 4.8.</p></div><div style="margin-bottom:50px"><h4>AI (Features &amp; Tech)</h4><p>AI Tech &amp; Features began April with various optimization tasks, including a refactor of the Hermite cubic spline implementation to achieve better performance. A major performance offender was also fixed in the derived version of the original spline code used in cinematics. Work is currently underway to replace the current brute force arc linear integration with a more reliable set. The navigation octree memory was further optimized too.</p><p>Time was then dedicated to the flight AI, with the team working to improve air-to-ground combat. For example, when targets are moving planetside, such as the player, a turret, or ground vehicles. They also began improving other mechanics, such as making jousting faster and more intense, close-distance strafing and direction changes more prevalent, and providing better tactic selections and transitions. Fleeing and chasing are being improved, too, alongside formation interceptions.</p><p>For navlinks and the pathfinder, the team upgraded NPCs traversing manual doors via control panels. Elevator and transit system improvements were also made alongside NPCs using airlock systems.</p><p>The devs then restructured melee data to be more modular. This will allow them to more easily reuse the spatial limits in multiple aspects of NPC melee behavior.</p><p>Progress was made on the creature toolkit, including updates to how triggerable actions are handled. The juvenile valakkar was ported to use the AI motive pattern, while updates were made to damage tracking and how worms submerge and emerge.</p><p>Finally for AI, bug fixes were made for NPC ships remaining in close proximity to the surface of central asteroids and failing to respond to player aggression.</p></div><div style="margin-bottom:50px"><h4>Animation</h4><p>Animation progressed with an upcoming creature, adding new actions and attacks alongside improving existing data. They’re also working on a Super Heavy armor set that carries a large full-auto weapon.</p><p>Facial Animation were on-set for a two-day shoot with the Motion Capture and Narrative teams. As part of this, they captured new content for Recco Battaglia, who will be returning to Levski, with a new mission and two supporting characters, Isaac&nbsp;Kepler and Amir Lucas.</p><p>New content was captured for NPCs around Nyx, expanding the voice packs players will hear in landing locations. Content was also closed out for Alpha 4.8, which includes two new characters for a new mission.</p></div><div style="margin-bottom:50px"><h4>Art (Characters)</h4><p>The Character Art team spent April developing a new armor set and in-game rewards. They also continued to support the StarWear initiative and polished projects for Alpha 4.8.</p><p>The Concept Art team explored a new gang and finalized handoff sheets for a new combat armor.</p></div><div style="margin-bottom:50px"><h4>Art (Ships)</h4><p>In the UK, the Ships team progressed with the Drake Ironclad and Ironclad Assault. Both passed their LOD0 review and moved into the final phase. The Command Module was also implemented, which can be seen in the PTU on the Caterpillar.</p></div><a href="https://robertsspaceindustries.com/i/4118929b0feeb2ea93a71b8f6b45fedd9ef140ec/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHqQ3yu5x9USKVs1pEw2W7mrqroDUB6gW/ships1.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/2e05882c3e40136b202a68f02133fa725b121d7c/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHqQ3yu5x9USKVs1pEw2W7mrqroDUB6gW))/ships1.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>Progress continued on other DefenseCon ships. The MISC Starlite passed its LOD0 review and had multiple playtests alongside revisions to its gameplay loop, ensuring it's fit for purpose ahead of its final gate review.</p><p>The Drake Pitbull has its final review scheduled for early May, with the team moving on to bugfixing, while further team members moved on to the Origin M80 to prepare it for its LOD0 and final gate reviews in early May.</p><p>An unannounced ship passed its LOD0 review and is due to have its final review in early May. QA began testing, Ships fixed assorted minor issues, and downstream teams finalized some of the bespoke VFX and SFX for the ship.</p></div><a href="https://robertsspaceindustries.com/i/84ae67686143e7a963d4411d38353e70de76ada3/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskGhNiJ2BaeUTiJSa1S8UMkXr2DHzi9S7Q/ships2.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/4439aed34cd4ef093a8053de50c78aa79eaf9dda/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskGhNiJ2BaeUTiJSa1S8UMkXr2DHzi9S7Q))/ships2.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>Beyond DefenseCon ships, the Gatac Railen moved toward its greybox review, with the team making sure all areas of the ship are brought to the same high standard. A second unannounced ship continued through whitebox with more devs joining the project to help block out the interior.</p><p>Another unannounced ship passed its whitebox review, with Ships working alongside Mocap to build out and make amendments to the in-game asset to suit the custom enter and exit animations.</p><p>In North America, the Ships team continued to move an unannounced vehicle toward its greybox gate review in early May.</p></div><a href="https://robertsspaceindustries.com/i/cde7823ec2cc2ac96db6253c89fece5188d4e48a/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjpMhYdh8VqvTeYDLJ8rReh19R8a4Xyfu8/ships3.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/e9f6a079e3d894085a5d75f68e66c2210194cbef/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjpMhYdh8VqvTeYDLJ8rReh19R8a4Xyfu8))/ships3.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>They also progressed with the Drake Kraken. Having passed whitebox last month, the ship moved into greybox, with special attention being paid to ensuring the asset is as optimized as possible.</p><p><em>“With a ship this size, it’s critical to ensure the time budget is being spent in the right places before it’s too late.”</em> Ships Team</p><p>The team also worked on integrating some of the bridge station and manned-turret concept work that was highlighted in this month’s subscriber Jump Point magazine.</p></div><div style="margin-bottom:50px"><h4>Art (Weapons)</h4><p>Last month, the Weapons team put the finishing touches on the new Kastak Arms plasma grenade, preparing it for release. They also completed a polish pass for the UltiFlex Novia crossbow, updating some of the geometry to align it with current weapon standards and ensure it lives up to expectations.</p><p>Work also began on a new large caliber weapon set scheduled for later in the year, while material polish passes continued on numerous existing weapons.</p></div><div style="margin-bottom:50px"><h4>Community</h4><p>The Community team kicked April off with the publication of the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21094-Star-Citizen-Monthly-Report-March-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>March PU Monthly Report</a> and early prep work for the Captains of Industry event.&nbsp;</p><p>They also announced the winners of the Stella Fortuna ‘Good Luck, Full Speed, Respawn’ <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/8755389&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>video contest</a>.</p><p><em>“This year's submissions raised the bar. We were blown away by the incredible displays of skill and bravery that our community provided, and we appreciate the efforts of everyone who participated.” </em>&nbsp;Community Team&nbsp;</p><p><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21053-Captains-Of-Industry-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Captains of Industry</a>&nbsp;was the centerpiece of April's content work. The team supported the event with a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/captains-of-industry-2956&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Catch-All thread</a> and a <a href=&quot;https://robertsspaceindustries.com/en/comm-link/engineering/21085-Q-A-MISC-Hull-B&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Q&amp;A</a> covering the new MISC Hull B, featuring answers straight from the developers. They also updated the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20040-Cargo-Guide&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Cargo Guide</a> to reflect the latest hauling vehicles, the MISC Hull B and Greycat UTV, refreshed the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/19070-Salvage-Repair-Guide&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Salvage and Repair Guide</a> with recent changes to the inventory, UI, and resource gathering, and updated the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/18381-New-Player-Guide&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>New Player Guide</a>.&nbsp;</p><p>The Bar Citizen World tour continued in April, with the team attending both <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>LVL UP EXPO</a> in Las Vegas, USA, and Gamebox in Herning, Denmark. The festivities also included a team-up with CLX to give away a <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21104-CLX-Gaming-PC-Giveaway&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>high-end gaming PC</a>. Back home, the team published a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/defensecon-2956-save-the-date&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Save the Date</a> for DefenseCon 2956, getting the community's calendars marked ahead of time.&nbsp;</p></div><a href="https://robertsspaceindustries.com/i/8e400624494571ee97a1893762605b7b2d3fc505/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiegM8vgVGFcS7HkQ9XHHHYGrukhgnJNhC/community1.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/c7bd2f0b5596d30f3ac3a11f362b2c649f5fd424/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiegM8vgVGFcS7HkQ9XHHHYGrukhgnJNhC))/community1.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>Throughout the month, the team kept a close eye on community sentiment across Spectrum, social media, and in-person events, tracking player feedback and flagging key themes for the relevant development and production teams. This kind of ongoing loop between the community and development staff is a core part of how the team operates and April was no exception.&nbsp;</p><p>As always, the team kept up their regular cadence of <a href=&quot;https://robertsspaceindustries.com/en/comm-link?channel=&amp;series=&amp;type=&amp;text=This+Week+in+Star+Citizen&amp;sort=publish_new&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>This Week in Star Citizen</a> and bi-weekly <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Roadmap</a> updates.&nbsp;</p></div><div style="margin-bottom:50px"><h4>Core Gameplay</h4><p>In April, Core Gameplay supported various initiatives and focused on bug fixing for Alpha 4.8.</p><p>Core Gameplay also worked on the last details of Ship Hangar Services T0, preparing it to go live in Alpha 4.8. A list of bugs from the inventory rework was compiled from QA and the players, with the devs working to fix as many of the most critical ones as possible.</p><p>For Refueling, iterations were made to refine the gameplay experience, mechanics, and overall flow, with the main goal of streamlining the feature. For that, Core Gameplay supported Mission Design in the delivery of new missions. Lastly, tasks for an NPC refueling beacon are underway, allowing players who get stranded to call for help.</p><p>Work on vehicle component crafting made progress, exposing a variety of new stats to the Design team to modify as part of the crafting flow.</p><p>StarWear progressed well, too, with the team preparing for an internal demonstration showcasing the ability to customize characters using a variety of clothing and armor pieces.</p></div><div style="margin-bottom:50px"><h4>Mission Design</h4><p>April saw the Mission team design fundamental changes to the contract system. The first that players will see is a limit on how many contracts they can have active at one time. While the first implementation will help fix exploits, it will not be the final or full version, which will be talked about in more detail at a later date.</p><p>The team also polished the Defend Location ship mission, balancing it ahead of its release, and further progressed with refueling missions. The FPS versions of Defend Location, where players have a variety of competing objectives to complete in the harder difficulties, received feedback and are currently being polished.</p><p>Tactical Strike Groups is also being finalized to ensure it's working as intended and is fun to play.</p><p><em>“We are very excited for you to play this!”</em> Mission Team</p></div><div style="margin-bottom:50px"><h4>Narrative</h4><p>Narrative began April by wrapping up content for Alpha 4.8. This involved handling several large-scale content drops, including Tactical Strike Groups, mission text and content for the Refueling missions, and introducing several new factions to support the new gameplay.</p><p>The writers worked closely with the Mission teams to generate scripts for April’s capture session to pick up content for a familiar face.</p><p>Development continued on the Starchitect tool to incorporate narrative needs into the projection of outposts and characters to ensure assets are created in line with planet lore. In an effort to get ahead, there were also initial conversations about initiatives later in the year to try to anticipate what kind of content could be captured sooner rather than later.</p></div><div style="margin-bottom:50px"><h4>Online Technology</h4><p>In Montreal, the Live Tools team completed various improvements to the internal tools that keep Star Citizen's operations and development running smoothly. There was a major focus on Hex, the team's player investigation and support platform. The team is currently working on a full visual and UX overhaul, named Hex v4.0 that established a new design system to guide all future development. Moreover, the team are adding powerful new capabilities for support staff.</p><p>The team then spent time stabilizing Panic Switch, a recently launched tool for managing live service incidents, fixing editing bugs, improving the dashboard experience, and migrating configuration data.</p><p>Regarding Bootstrap, the tool that helps developers run local environments, the team finished user research interviews and journey mapping. They’re currently moving into the technical design phase for a full client revamp. Work also continued on error reporting, with the team improving crash report reliability and enriching the data captured with each report, including stream context, badge information, and severity levels.</p><p>Alongside these improvements, the whole team contributed to ongoing maintenance across Hex, Bootstrap, and error reporting, resolving dozens of standalone bugs and smaller requests. The team also completed work to unblock the Editor team by delivering key Jira integration features for error reporting.</p><p><em>“As spring is slowly dressing the trees, the Live Tools team is positioned to continue driving meaningful improvements to the tools that support Star Citizen's development and live operations.”</em> Live Tools Team</p><p>In April, the Online Services Team (OST) completed work on Lazy Inventory Creation and Inventory ID Enforcement. These make the game's item and inventory systems more reliable for players.</p><p>The social features pipeline advanced, with Chat actively in development alongside other features such as Friends, Online Presence, and Party Viewer all queued up as upcoming deliverables.</p><p>As usual, the team continued to provide ongoing support for Mission System 1.0, addressing design requests around instanced operations, per-cycle item limits, and contract advertisement behaviors in instanced environments.</p><p>Work on a Global Database Sharding Service was completed. This behind-the-scenes improvement is aimed at making the game's infrastructure more scalable as the player population grows. The team engaged closely with QA to build a new tracking dashboard for long-term persistence bugs, thus improving visibility and response speed for the live game. Early design and discovery work also began on the Crafting and Refining systems. Across all these efforts, OST remained focused on stability, player experience, and preparing the systems that will power Star Citizen in the future.</p><p>The Network team progressed with a system to manage how players' persistent in-game data, such as inventory and progression, is updated and preserved across different versions and patches. This ensures that nothing is lost when the game evolves.</p><p>A significant round of improvements to Server Meshing was merged into the main game build. These updates replace older components with newer, more capable versions that are better equipped to handle the demands of a dynamically connected universe.</p><p>On the live game front, the team tracked down the causes of an out-of-memory crash affecting the replication layer's Hybrid service. A hotfix was deployed and stability improved, though the team is keeping a close eye on the situation.</p><p>Work is also ongoing to resolve a client disconnection error that some players have been experiencing.</p></div><div style="margin-bottom:50px"><h4>R&amp;D</h4><p>In April, further changes were made to the shader compile server to significantly improve robustness, latency, and throughput. As a follow-up, client-side communication with the remote shader compile server was also cleaned up and optimized.</p><p>Focus then shifted to further improving the rendering quality of gas clouds. Support for ray jittering and non-linear stepping was added. Evaluation of cloud-edge details was also upgraded to minimize the amplification of noise when undersampling due to performance constraints. These changes revealed potential GPU performance gains, which will be investigated in May.</p></div><div style="margin-bottom:50px"><h4><strong>Tech Art/Animation </strong></h4><p>Throughout April, the Technical Animation team continued to advance content across characters, creatures, armor, and the underlying pipeline.</p><p>A major development was the scale of work toward new DNA heads currently underway. The team is simultaneously driving gate-five expression and polish passes on a large number of named characters across a broad range of identities and ethnicities that will populate the PU. Two named characters, Amir Lucas and Isaac Kepler, had targeted head-rig feedback addressed and now have ‘ready’ status. An additional number of heads was approved for submission. Head RC errors across the pipeline were resolved and incorrect material IDs on two ‘miner’ character-head meshes were identified and fixed. Work on reducing RigLogic memory overhead continues in the background.</p><p>Work on the apex sand valakkar continued, with the team rigging an entirely new mesh.</p><p>Development of the Super Heavy Combat Suit materials progressed well. Blendspace and animation support were validated and closed out, the Maya rig for the backpack is underway, and animation implementation and testing are in progress. This armor set will bring a new tier of combat physicality to PU players.</p><p>Support for importing motion warp points alongside animation files in Maya was delivered, which is useful for animators working on complex character interactions. Several RC errors affecting character and fish assets were resolved and approved for submission, keeping the asset pipeline clean.</p><p>Across all areas, the team's output reflects continued momentum on Star Citizen's character and creature roster ahead of upcoming release milestones.</p></div><div style="margin-bottom:50px"><h4>VFX</h4><p>VFX worked through major tasks for Alpha 4.8, such as vehicles, including the Drake Ironclad, Tactical Strike Groups, and the Kastak Arms plasma grenade and UltiFlex Novia crossbow.</p><p><em>“We also had some additional fire-related requests, which are always fun to do.”</em> VFX Team</p></div><a href="https://robertsspaceindustries.com/i/a8514f1167a76f97b95180325948e5d7b8fb32ff/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjkLRS8bZkfU3ANxst8pemHveFmwrBtjfk/vfx.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/e03832217b2338c694212a32286cea021c16d66f/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjkLRS8bZkfU3ANxst8pemHveFmwrBtjfk))/vfx.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Welcome to April’s PU Monthly Report! With Alpha 4.7 well established in the ’verse and the recent point patch adding new delivery missions around Nyx, most of the devs used the last month to progress with features, content, and other deliverables coming next. Read on for everything that happened behind the scenes of the PU throughout April. ]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Tactical Strike Groups Org Spotlight]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21082-Tactical-Strike-Groups-Org-Spotlight' />
	<id>tag:robertsspaceindustries.com,2026-05-06:21082</id>
	<published>2026-05-06T16:05:04+00:00</published>
	<updated>2026-05-06T16:05:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/407085d18141449189d386964428282e86f59bc0/resize(3000,1286,cover,crop(3840,1645,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiebT2YFTo5BMK3jKCoc7EznBzwHkdYGL6))/85/sc-48-tsg-01.jpg" style="max-height:300px; max-width:100%;"><h2>TACTICAL STRIKE GROUPS ORG SPOTLIGHT</h2><div style="margin-bottom:50px"><p>With Tactical Strike Groups coming your way in Alpha 4.8, we put out <a href="https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-4-8-promote-your-organization" rel="noopener noreferrer" target="_blank">a call</a> for organizations who are actively recruiting so that no one is stuck looking for a group. The response from so many outstanding organizations was truly inspiring!</p><p>We're honored to present a selection of some of the numerous worthy orgs from among a crowded field of contenders. You'll find a diverse collection of orgs in the gallery below, covering multiple languages, regions, and gameplay interests. We hope that you'll not only find teammates to join you for Tactical Strike Groups, but new friends as well!</p></div><div style="margin-bottom:50px"><p>Didn't find what you're looking for? Check out our <a href="https://robertsspaceindustries.com/en/community/orgs" rel="noopener noreferrer" target="_blank"><strong>Organizations system</strong></a>—Star Citizen has a wealth of orgs just waiting to be discovered.</p><p><br></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Didn't find what you're looking for? Check out our Organizations system—Star Citizen has a wealth of orgs just waiting to be discovered.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Roadmap Roundup - May 6, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21162-Roadmap-Roundup-May-6-2026' />
	<id>tag:robertsspaceindustries.com,2026-05-06:21162</id>
	<published>2026-05-06T15:10:04+00:00</published>
	<updated>2026-05-06T15:10:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<div style="margin-bottom:50px"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h2>Notable Changes: May 6, 2026</h2><p><br></p><h3>Release View</h3><h3>Alpha 4.8</h3><p><strong>The following cards have been set to Committed:</strong> Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex &quot;Novia&quot; Crossbow, Flight Suit &quot;Tailwind&quot;, Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements.</p><p><br></p><p><strong>New Wikelo Ships Offerings (4.8.0)</strong></p><p>Adding a L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.</p><ul><li><em>This card's image has been updated.</em></li></ul><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-may-6-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[With the Roadmap just updated, here is a brief explanatory note to give you insight into the decision-making that led to any changes.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[May 2026 Subscriber Promotions]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21023-May-2026-Subscriber-Promotions' />
	<id>tag:robertsspaceindustries.com,2026-05-05:21023</id>
	<published>2026-05-05T17:05:03+00:00</published>
	<updated>2026-05-05T17:05:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/f3a2c0519e798477996b08ba4e4f48f1584381ff/resize(3000,1286,cover,crop(3840,1645,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvhVNBZwo5QjcHduW2gGEnBhXY2v917Pt))/85/star-citizen-subscriber-flair-2026-may-banner-top.jpg" style="max-height:300px; max-width:100%;"><img src="https://robertsspaceindustries.com/i/5fe5a4d9c9c80429790bd7e0ff524bcbcac92846/resize(3000,629,cover,crop(3840,804,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiqAtaFfNuyjaimNXSTNRaaFHxUw98HZzE))/85/star-citizen-subscriber-flair-2026-may-banner-bottom.jpg" style="max-height:300px; max-width:100%;"><h1>Subscriber Promotions</h1><p><br></p><p>DefenseCon 2956 is coming and it’s going to be bigger than ever. Time to put the spotlight on ships that work for people who work damn hard!</p><p>To help you get there in signature style, May’s Vehicles of the Month are from Drake. You’ll look the part stepping into the halls too, thanks to this month’s Flair.</p><h2>R6 Pro Yaeger Aviator Glasses</h2><ul><li>When the future's looking bright, reach for these aviator shades from R6 Pro. With a design that’s remained classic for centuries, you can salute the trailblazing aviators of the past as you chart new horizons.</li><li><em>Current Centurion-level Subscribers get this item as part of their subscriptions.</em></li></ul><h2>Behring P8-AR ‘Dominion Camo’ Rifle</h2><ul><li>The direct descendant of the UEE Marines’ standard-issue rifle, Behring has crafted the semi-automatic P8-AR to provide civilians across the empire with a straightforward and dependable weapon to defend themselves.</li><li><em>Current Imperator-level Subscribers get this item <u>and</u> the above Centurion-level item</em> <em>as part of their subscriptions.</em></li></ul><h2>Top Gunner’s Kit</h2><ul><li>Hit hard and look good doing it. Classic aviators and a deadly assault rifle. Everything you need to handle whatever comes your way. Includes the R6 Pro Yaeger Aviator Glasses and Behring P8-AR ‘Dominion Camo’ Rifle.<strong> </strong></li><li><em>This pack is available for all subscribers to pledge for in the Subscriber Store.</em></li></ul><h2>Earnable In-Game:</h2><p>Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window. </p><img src="https://robertsspaceindustries.com/i/fe20db2aa370961101396bca30321b8833af7be3/resize(3000,169,cover,crop(3840,216,0,0,99pyU5Ga1kws2m4gSzxfoQwKvFgccWnK5JkSm22zVdhro2MQpdLwFt3Jy4Bpuf2TYZwhMVV2CrH1knER5z3kwy1cYA4uMt7JYjNJLecKvVddxnwb9sG5XypnKqSbZRRtTQ))/85/star-citizen-subflair-spacer.jpg" style="max-height:300px; max-width:100%;"><div style="margin-bottom:50px"><h2></h2><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21023-May-2026-Subscriber-Promotions" target="_blank">robertsspaceindustries.com/comm-link</a> for details.</p></div><div style="margin-bottom:50px"><h2>VEHICLE OF THE MONTH</h2><p>RSI Store promotion. Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21023-May-2026-Subscriber-Promotions" target="_blank">robertsspaceindustries.com/comm-link</a> for details.</p></div><h2>Centurion Subscribers: Drake Dragonfly Black (with 12-month insurance)</h2><p><strong>Drake Dragonfly Black: </strong>Fast, fun, and only for the fearless, the Drake Dragonfly Black is a thrill ride disguised as a spaceship. Though designed for planetside excursions, it can handle short trips in open space - perfect for exploring derelicts or hunting for loot. </p><h2>Imperator Subscribers: Drake Cutlass Black & Drake Dragonfly Black (with 24-month insurance)</h2><p><strong>Drake Dragonfly Black: </strong>Fast, fun, and only for the fearless, the Drake Dragonfly Black is a thrill ride disguised as a spaceship. Though designed for planetside excursions, it can handle short trips in open space - perfect for exploring derelicts or hunting for loot. </p><p><strong>Drake Cutlass Black: </strong>The infamous Cutlass Black is prolific throughout the ‘verse, but whether it’s a welcome sight or not depends on your affiliations. This perfect embodiment of Drake is a rough-and-ready fighter more than capable of standing toe-to-toe with the heaviest hitters out there.  </p><img src="https://robertsspaceindustries.com/i/85132737695f3345b53c4b3f50ec037c34985267/resize(3000,169,cover,crop(3840,216,0,0,D5zH9SyxCKdBd32SC5eKXVbKisohY32kUqrXpvrxgNUg8K37DJgHZAGMinJuZhTBxQ274H7BZuvBBtuasf78Zfka4WK8f2TDQKtHLrnBaRcymHsNKNT3N9LWfXaZeDHX7e9LXY))/85/star-citizen-subflair-spacer-v2.jpg" style="max-height:300px; max-width:100%;"><img src="https://robertsspaceindustries.com/i/f3cd77f7fadde73df7f2a868a72781960c13b136/resize(3000,842,cover,crop(3840,1077,0,0,cyxkEVqiiLy9pmVF7kpiFrenW3orBkSzn1LkhHZnmP1Ln8y69DQzUgHC1ba2bHWmJ3B9bNWmKwwrnzCgKrXiW7p4sTt1yXmos1739yo3ny9xfYhLwd43kRZpnexJz44qdv6))/85/star-citizen-sub-merch-banner.jpg" style="max-height:300px; max-width:100%;"><h1>SUBSCRIBER </h1><h2>MERCHANDISE DISCOUNT</h2><p>Two continuous discount levels are available to all Subscribers in the Merch<br>Store. Centurion Subscribers receive 10% off merchandise, while Imperator<br>Subscribers receive 15% off. Take advantage of this perk and peruse the<br>selection of available merchandise. </p><img src="https://robertsspaceindustries.com/i/c98bec8edd6b35add3c1354f6ee629216305b288/resize(3000,842,cover,crop(3840,1077,0,0,cyxkEVqiiLy9pmVF7kpiFrenW3orBkSzn1LkhHZnmP1Ln8y69DQzUgHCHyXCKtWUwS5XEmhmC5LERf8y9Y1vt2GnhzacSgZBPvnxryPoujKdXZhEXC93UApUctC7qzVpSKQ))/85/star-citizen-sub-flair-banner.jpg" style="max-height:300px; max-width:100%;"><h1>SUBSCRIBER STORE</h1><p>All previous flair items going back to 2014 are available to pledge in the<br>Subscriber Store. You can fill in any gaps, pick up store-only items, or<br>grab extras to gift to non-Subscribers from the <a href="https://robertsspaceindustries.com/account/pledges" rel="noopener noreferrer" target="_blank"><u>My Hangar</u></a> section of your<br>RSI profile.</p><img src="https://robertsspaceindustries.com/i/79963ea8d3da8899a3985e187e1f0c0431f38c11/resize(3000,638,cover,crop(3840,816,0,0,EEEoA8oLaAxv3QuimUe3PaZ7CdcSgCimfsRW4gNNr5Yfkvyja2BsDMomNc7NwrwsE6d7x9brzsD1EeTjqCtYKaQaTtD9Knz5b9CbLg6QB5gg1wePc5DME7GCmrj5dak3p59b3J8h7Edybg7ZGFRT4))/85/star-citizen-subflair-2024-banner-rsi-blue.jpg" style="max-height:300px; max-width:100%;"><h1>NOT A SUBSCRIBER?</h1><p><br>If you would like to receive this flair as part of a subscription, you can<strong> </strong><a href="https://robertsspaceindustries.com/pledge/subscriptions" rel="noopener noreferrer" target="_blank"><strong>subscribe</strong></a> before<strong> May 12, 2026 (20:00 UTC)</strong>. Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated <a href="https://robertsspaceindustries.com/store/pledge/browse/extras/subscribers-store" rel="noopener noreferrer" target="_blank">Subscriber Store</a>.<br></p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[DefenseCon 2956 is coming and it’s going to be bigger than ever. Time to put the spotlight on ships that work for people who work damn hard! To help you get there in signature style, May’s Vehicles of the Month are from Drake. You’ll look the part stepping into the halls too, thanks to this month’s Flair.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - May 4, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21153-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-05-04:21153</id>
	<published>2026-05-04T20:15:04+00:00</published>
	<updated>2026-05-04T20:15:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/2ead3a0d4277cb1b44c3e295f1ac388f721c88d1/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjUaNoEkqcq262UgPtX8hxJ2TFrup7QL4v/xiangroup-21x9.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/c242868380e089d2382a6dce26e2990c1afff5ca/resize(2016,864,cover,crop(2016,864,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjUaNoEkqcq262UgPtX8hxJ2TFrup7QL4v))/85/xiangroup-21x9.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h4>Happy Monday, y'all!</h4><p>The 'verse started buzzing last week over the announcement of&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21134-Countdown-To-DefenseCon&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>DefenseCon 2956</a>, bigger,&nbsp;badder, and more bodacious than ever! The party kicks off May 14 at the Bevic Convention Center in Area18,&nbsp;ArcCorp. Whether&nbsp;you're&nbsp;hunting for your next daily driver or just want to kick the tires for free, this&nbsp;one's&nbsp;worth the trip. Keep an eye on&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Spectrum</a>&nbsp;and upcoming&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Comm-Links</a>&nbsp;as we get closer to the expo.&nbsp;</p><p>The Bar Citizen tour kept rolling strong this past Saturday with a stop in Xi’an, China, and this was one&nbsp;we’ll&nbsp;never forget. The community packed the venue for a full day of Q&amp;As, clay ship sculpting, F8C coloring, exploring community booths, and some intensely competitive Remote Control STV racing.&nbsp;</p><p>The organizers also put together a full ARG that ran throughout the day, with attendees solving challenges and piecing together a storyline centered around the UEE and Xi’an coming together, with a little interference from&nbsp;XenoThreat&nbsp;along the way. Activities across the venue tied into the experience,&nbsp;ultimately leading&nbsp;to a reveal of&nbsp;<a href=&quot;https://x.com/RobertsSpaceInd/status/2050511265152553067&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>something new</a>&nbsp;coming from Origin&nbsp;Jumpworks.&nbsp;</p><p>To everyone who came out, thank you. Truly. Events like these are a powerful reminder of why we build what we build, and Xi’an made that clearer than ever. The 'verse is global, and we could not be more grateful for the welcome you gave us.</p></div><div style="margin-bottom:50px"></div><div style="margin-bottom:50px"><h4>Now, let’s take a look at what’s coming up this week:</h4><p><strong>Tuesday </strong>brings May’s Subscriber Comm-Link and Newsletter, along with the latest Subscriber flair.</p><p><strong>Wednesday&nbsp;</strong>delivers the newest Roadmap Update and Roadmap Roundup, keeping you up to speed on&nbsp;what’s&nbsp;ahead&nbsp;in&nbsp;development. The Org Spotlight Comm-Link also drops, highlighting standout orgs across the ‘verse that are actively recruiting. Whether&nbsp;you're&nbsp;searching for fellow industrialists or gearing up for tactical operations in 4.8,&nbsp;there’s&nbsp;a crew out there for you.&nbsp;We also see the April PU Monthly Report dropping, giving a look at what the dev teams worked on for Star Citizen last month.</p><p><strong>Thursday</strong> features a new episode of Inside Star Citizen, taking a closer look at Alpha 4.8, covering new features, improvements, and everything shaping the next major update.&nbsp;</p><p><strong>Friday&nbsp;</strong>sees the weekly RSI Newsletter land straight in your inbox, packed with news and highlights you&nbsp;won’t&nbsp;want to miss. Be sure to opt in via your <a href=&quot;https://robertsspaceindustries.com/en/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account settings.</a> Also on Friday, the Star Citizen Vehicles &amp; Gameplay Q&amp;A we recorded for the Xi'an Bar Citizen is going live for the whole 'verse.</p><p><strong>Saturday</strong>, the Bar Citizen tour continues with events in Seoul, South Korea, and Paris, France,&nbsp;a great opportunity&nbsp;to meet members of the team and connect with fellow&nbsp;pilots. Check out the&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>details</a>&nbsp;for locations and times.&nbsp;</p><p>Before I let you go, I want to take a moment to introduce myself to those who&nbsp;don’t&nbsp;know me yet.&nbsp;I’m&nbsp;Travis, though many of you may already know me as&nbsp;<strong>Big T-O</strong>.&nbsp;I’ve&nbsp;spent the last six years on the Concierge team, so&nbsp;there’s&nbsp;a good chance&nbsp;we’ve&nbsp;already met, whether through a ticket or out in the wild at an event. Now&nbsp;I’m&nbsp;stepping into a new role as Community Manager, working directly with this amazing community, and I&nbsp;couldn’t&nbsp;be more excited.&nbsp;</p><p>You can find me on X @<a href=&quot;https://x.com/TheBigTO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>TheBigTO</a> and on Spectrum.</p><p>Tip of the hat, see you in the 'verse!</p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;MAY 4</h4><ul><li>This Week in Star Citizen</li></ul><h4>TUESDAY,&nbsp;MAY 5</h4><ul><li>May Subscriber Comm-Link</li><li>May Subscriber Newsletter</li></ul><h4>WEDNESDAY,&nbsp;MAY 6</h4><ul><li>Roadmap Update and Roadmap Roundup</li><li>Org Spotlight Comm-Link</li><li>April PU Monthly Report</li></ul><h4>THURSDAY,&nbsp;MAY 7</h4><ul><li>Inside Star Citizen - Patch Report: Alpha 4.8</li></ul><h4>FRIDAY,&nbsp;MAY 8</h4><ul><li>Star Citizen Vehicles &amp; Gameplay Q&amp;A</li><li>RSI Weekly Newsletter</li></ul><h4>SATURDAY,&nbsp;MAY 9</h4><ul><li><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen</a> - Seoul, Korea</li><li><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen</a> - Paris, France</li></ul></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: May 4, 2026</h2><p><a href="https://robertsspaceindustries.com/i/f42a03a7c83eed027a92a68d275ebf27303750e7/resize(1920,822,cover,crop(1920,822,129,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/85/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/f42a03a7c83eed027a92a68d275ebf27303750e7/resize(1920,822,cover,crop(1920,822,129,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/85/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>Star Citizen: The First 30 Minutes</h2><p><strong>by BadgerNSpace</strong></p><p><a href="https://robertsspaceindustries.com/i/3ba7e06f6bae0dec7db9a89affb07a328b1de2be/resize(640,274,cover,crop(640,274,43,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiith8hNuiDXAh5FTnDx6gBKxS85puWWHC))/85/sddefault-16x9.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/3ba7e06f6bae0dec7db9a89affb07a328b1de2be/resize(640,274,cover,crop(640,274,43,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiith8hNuiDXAh5FTnDx6gBKxS85puWWHC))/85/sddefault-16x9.jpg" style="max-height:300px; max-width:100%;"></a></p><p>Do you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.</p><p>Check it out now on the <a href="https://robertsspaceindustries.com/community-hub/post/star-citizen-the-first-30-minutes-TiSu4wc2yNDwe" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/7cfba8792f5eb01cab97dd797132e6fc7776e1de/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResed36r3r51PTLt5kiP7sn1ZXEX35JtwGPG))/85/830079c6-3ef6-443c-8ec7-42380729da9d.png" target="_blank"><img src="https://robertsspaceindustries.com/i/7cfba8792f5eb01cab97dd797132e6fc7776e1de/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResed36r3r51PTLt5kiP7sn1ZXEX35JtwGPG))/85/830079c6-3ef6-443c-8ec7-42380729da9d.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/utv-and-microtech-snow-5v4Bby8EQ5Z4q" rel="noopener noreferrer" target="_blank"><strong>UTV and Microtech's Snow</strong></a><strong> </strong>- <em>Nosde_Black</em></p><p><strong>HYPR Special Forces in infiltration</strong></p><p><a href="https://robertsspaceindustries.com/i/d36831ca57e1cffabc147bbda8e10d6c806f35a9/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskTL4q1a5ppQWgSQKHbmSv1UDGsocS9x7Y))/85/92c97689-670b-4364-b145-4176bc780996.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/d36831ca57e1cffabc147bbda8e10d6c806f35a9/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskTL4q1a5ppQWgSQKHbmSv1UDGsocS9x7Y))/85/92c97689-670b-4364-b145-4176bc780996.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/hypr-special-forces-in-infiltration-ngZRcxrtezdgB" rel="noopener noreferrer" target="_blank"><strong>HYPR Special Forces in Infiltration</strong></a>&#160;- <em>Briodo</em></p><p><strong>Evenlease44</strong></p><p><a href="https://robertsspaceindustries.com/i/ba81e3dedde3c69718cb1f2c2fa4f4be4644f0ba/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseeJAeNvijyYUTW69pQYdXq24tiT2i6jCA))/85/82527337-4b72-4592-967c-209eeaad18cd.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/ba81e3dedde3c69718cb1f2c2fa4f4be4644f0ba/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseeJAeNvijyYUTW69pQYdXq24tiT2i6jCA))/85/82527337-4b72-4592-967c-209eeaad18cd.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/i-felt-a-tremor-CBxiTOxj0v5E0" rel="noopener noreferrer" target="_blank"><strong>I Felt a Tremor</strong></a><strong> </strong>- <em>Evanlease44</em></p><p><a href="https://robertsspaceindustries.com/i/5b8843ddb8586116ae5555d184ded4c0a4fedfce/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjf66pQ5yFkGCGgeQAryqBB22mRV4HbNw8))/85/a026081a-f76d-4514-9ccc-8e23c7b1eeda.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/5b8843ddb8586116ae5555d184ded4c0a4fedfce/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjf66pQ5yFkGCGgeQAryqBB22mRV4HbNw8))/85/a026081a-f76d-4514-9ccc-8e23c7b1eeda.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/400i-yacht-edition-KGPxQ4qpaf8J1" rel="noopener noreferrer" target="_blank"><strong>400I Yacht Edition</strong></a> - <em>KluntEastwood</em></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Stay up to date with everything going on in the &#8216;verse.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Jump Point Now Available! - ISSUE: 14 02 – Breaker, Breaker]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21149-Jump-Point-Now-Available' />
	<id>tag:robertsspaceindustries.com,2026-05-01:21149</id>
	<published>2026-05-01T17:05:03+00:00</published>
	<updated>2026-05-01T17:05:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/e1f071b568d9c7d7c6596b1fd3494a5aebd8e188/resize(1536,329,cover,crop(1536,329,136,0,8SzwQc8j2KJaxT9rCJUPpjPG4egvN8rkhAMCh5mWnUXevhNRr2NjYqS3xvQsd31DUS6e75L6vWAwXzJp6UCXLkacqDyXM5utogjp2CVCAWyCxGqzujC))/75/jumppoint-logo-v2.jpg" style="max-height:300px; max-width:100%;"><img src="https://robertsspaceindustries.com/i/8a5238d0579cd42b43dc0b10846db37bcae15851/resize(3000,1286,cover,crop(3840,1645,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj7SbmPTLXsiKSGWcD5BB1CiM8xfLxQx4N))/85/star-citizen-rsi-aurora-es-shipwall.jpg" style="max-height:300px; max-width:100%;">]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Attention, Subscribers: The April 2026 issue of Jump Point is now available in the Subscriber section of your account.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Countdown to DefenseCon - Let’s Show ‘Em How It’s Done]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21134-Countdown-To-DefenseCon' />
	<id>tag:robertsspaceindustries.com,2026-04-29:21134</id>
	<published>2026-04-29T16:05:04+00:00</published>
	<updated>2026-04-29T16:05:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://media.robertsspaceindustries.com/qbh3hny97ydhh/channel_item_full.jpg" \></p><p>DefenseCon is here, with ships that work for people that work damn hard!</p><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21134-Countdown-To-DefenseCon" target="_blank">robertsspaceindustries.com/comm-link</a> for more.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[DefenseCon is here, with ships that work for people that work damn hard!]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - April 27, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21144-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-04-27:21144</id>
	<published>2026-04-27T20:25:04+00:00</published>
	<updated>2026-04-27T20:25:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/ac1a3c9d131a17a88a2ecf069c010003024371d3/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjqYKWy2M3ENzyxpSKAwsLegN3UzEvofMg/starcitizen-lvlupexpo-52.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/829e32a0ce58c2115efe0d1845ee83f62193fe36/resize(3000,1286,cover,crop(6240,2674,201,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjqYKWy2M3ENzyxpSKAwsLegN3UzEvofMg))/starcitizen-lvlupexpo-52.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h4>Hello everyone, xē'suelen nyahyan</h4><p><a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21125-Star-Citizen-Alpha-472&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Alpha 4.7.2</strong></a> rolled out last week, bringing even more life to the growing Nyx system! With nearly 100 new contracts across 13 mission archetypes, there’s plenty to keep you busy whether you’re just getting started in Nyx or expanding your usual routes. We’re aware of issues currently affecting the availability of some courier missions, and the teams are actively working on a solution. As always, we appreciate your reports and feedback.</p><p>We also published a new <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21132-Roadmap-Roundup-April-22-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Roadmap Update</strong></a>, with Alpha 4.8 continuing to take shape and the Evocati already testing early content as we prepare the first PTU waves. Highlights include new gear like the UltiFlex &quot;Novia&quot; Crossbow and a new plasma grenade, the Anvil Hammerhead gold standard pass, expanded refueling gameplay and missions, the new Transport System, Ship Hangar Service, new hairstyles and flight suits with G-force resistance, and Tactical Strike Groups, a new cooperative ship combat experience. Head to the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Release View</a> to take a closer look at what’s in progress.</p><p>Over the weekend, our team had an incredible time hosting a booth on the <strong>LVL UP EXPO</strong> show floor, where thousands of attendees stopped by to try their hand at space flight, surrounded by a lively mix of cosplay, giveaways, and nonstop energy. For many, it was their very first step into the ‘verse, and getting to witness those initial reactions first-hand is always a huge treat for us. We went in expecting our Community to show up in force, so we designed the space to feel like a hybrid hangout, part expo booth and part social hub, complete with bean bag chairs and room to hang out.</p><p>What truly stood out was how many of you didn’t just visit... you jumped in and helped make the booth what it was. Throughout the day, you welcomed new pilots, answered their questions, and guided them through their first moments in the ‘verse right alongside us. You effectively became an extension of the team, sharing your knowledge and enthusiasm with anyone who stopped by. Watching that in action and seeing everyone just geek out together created something really special on the show floor. It was a powerful reminder of what makes this community so damn awesome. Thank you.</p><p>If you couldn't make it, you can still take part in the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21104-CLX-Gaming-PC-Giveaway&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>CLX Gaming PC Giveaway</strong></a>, running until May 4. Five winners will walk away with an Aurora Mk II with LTI, and the grand prize winner takes home the full CLX Gaming PC build.</p><p>We also wanted to give a huge shoutout to the <em>United Danes Initiative</em>, a grassroots collective spanning multiple orgs, who organized and ran a community booth at <strong>Gamebox Festival</strong> in Herning, Denmark this past weekend! The booth featured a sim pit, FPS station, clay modeling, a Vanduul Swarm competition, a loot hunt across the festival showfloor, and more. Saturday night also brought a Bar Citizen, with players joining from across Scandinavia, Germany, and even the Netherlands, with plans already forming to go even bigger next time. You never stop amazing us!</p></div><div style="margin-bottom:50px"></div><div style="margin-bottom:50px"><h4>Now, let’s take a look at what’s coming up this week:</h4><p>This <strong>Wednesday</strong>, we'll be sharing a few details about the upcoming <strong>DefenseCon 2956</strong> to help you prepare for the festivities. You may have already caught the recent <a href=&quot;https://fxtwitter.com/RobertsSpaceInd/status/2047669581087441052&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><em>SSN/CATV Newsflash</em></a> interviewing Drake Interplanetary's CEO, Anden Arden, offering a glimpse at what's to come this year. Stay tuned!</p><p>This <strong>Friday</strong>, the latest <strong>RSI Weekly Newsletter</strong> lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account settings</a>.</p><p>Looking ahead to the weekend, we're excited to join a <strong>Bar Citizen</strong> event taking place in <strong>Xi’an, China</strong>. This year’s theme is &quot;a friendly visit between UEE and Xi’an&quot;, setting the stage for a unique celebration bringing cultures together. If you are in the area, head over to the <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Gaoxin International Conference Center</a> on <strong>Saturday, May 2,</strong> to meet fellow Citizens, our developers, and take part in the festivities.</p><p>And finally, push your limits with <strong><em>XGR Divisions</em></strong> this <strong>Sunday</strong>, a premier F1-style racing series. <a href=&quot;https://scr.gg/event/division-racing/register&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Signups</a> are open, so get your Origin 350R ready for the cold mountains of microTech on the New Babbage City Tour track.</p><p><br></p><p>a.thl'ē'kol, see you soon.</p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;APRIL 27</h4><ul><li>This Week in Star Citizen</li></ul><h4>WEDNESDAY,&nbsp;APRIL 29</h4><ul><li>DefenseCon 2956 - Save the Date!</li></ul><h4>FRIDAY,&nbsp;MAY 1</h4><ul><li>RSI Weekly Newsletter</li></ul><h4>SATURDAY,&nbsp;MAY 2</h4><ul><li><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen</a> - Xi'an, China</li></ul></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: April 27, 2026</h2><p><a href="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>Love, Death, and Double Dogs</h2><p><strong>by Wicked Wookie</strong></p><p><a href="https://robertsspaceindustries.com/i/ed8f7cfbc4eb094d17bef04d4eab563d2d5ab068/resize(1902,1070,cover,crop(1902,1070,0,6,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResk7FwSKdnj3vWrKJwfkWhthzbZDnXDdi6a))/85/wicked-wookie-love-death-double-dogs-5-ship-recall.png" target="_blank"><img src="https://robertsspaceindustries.com/i/ed8f7cfbc4eb094d17bef04d4eab563d2d5ab068/resize(1902,1070,cover,crop(1902,1070,0,6,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResk7FwSKdnj3vWrKJwfkWhthzbZDnXDdi6a))/85/wicked-wookie-love-death-double-dogs-5-ship-recall.png" style="max-height:300px; max-width:100%;"></a></p><p><strong>Love Death and Double</strong> <strong>Dogs </strong>is a massive cinematic achievement from Wicked Wookie’s team, representing the pinnacle of their series (yes, it’s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.</p><p>Check it out now on the <a href="https://robertsspaceindustries.com/community-hub/post/love-death-and-double-dogs-5-ship-recall-buG0GkbBzoVK8" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/e7aeed9062bcd917408b56766ccda9004a51dfc9/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReska5neFNrQ5VbvpJ35DqJgdNhspSNfxyta))/ineedaoea-shiv-strike.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/e7aeed9062bcd917408b56766ccda9004a51dfc9/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReska5neFNrQ5VbvpJ35DqJgdNhspSNfxyta))/ineedaoea-shiv-strike.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/shiv-strike-rl6p63BheZ6Yb" rel="noopener noreferrer" target="_blank"><strong>Shiv Strike</strong></a><strong> </strong>- <em>iNEEDAPEA</em></p><p><a href="https://robertsspaceindustries.com/i/e32f6b793bbc5da4d34c494adb8421e382549c10/resize(3000,1688,cover,crop(3449,1940,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjNw48tahxLRLeeUkovVvnWDdJdqgrrsrn))/ericthefourier-idris-m-railgun.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/e32f6b793bbc5da4d34c494adb8421e382549c10/resize(3000,1688,cover,crop(3449,1940,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjNw48tahxLRLeeUkovVvnWDdJdqgrrsrn))/ericthefourier-idris-m-railgun.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/idris-m-railgun-iAJ5Qqq3rrqbF" rel="noopener noreferrer" target="_blank"><strong>Idris-M Railgun</strong></a>&#160;- <em>EricTheFourier</em></p><p><a href="https://robertsspaceindustries.com/i/271301bddc3cbc7f434b45d58f5614786a449ec9/resize(3000,1688,cover,crop(7680,4320,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHh4jWsZy3SFavcPkzCYh8q7HBg6EHsUJ))/voiddrifter-sunset-over-arccorp.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/271301bddc3cbc7f434b45d58f5614786a449ec9/resize(3000,1688,cover,crop(7680,4320,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHh4jWsZy3SFavcPkzCYh8q7HBg6EHsUJ))/voiddrifter-sunset-over-arccorp.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/sunset-over-arc-corp-A21Us0HBC3P7L" rel="noopener noreferrer" target="_blank"><strong>Sunset over ArcCorp</strong></a><strong> </strong>- <em>VoidDrifter</em></p><p><a href="https://robertsspaceindustries.com/i/c70bd7a1371858b33f3ac2ea44a384a1cc771ac6/resize(2560,1440,cover,crop(2560,1440,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUQcach17MT87KQf3hrqR8yEXretw1SJA))/bangdream-talon-shrike.png" target="_blank"><img src="https://robertsspaceindustries.com/i/c70bd7a1371858b33f3ac2ea44a384a1cc771ac6/resize(2560,1440,cover,crop(2560,1440,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUQcach17MT87KQf3hrqR8yEXretw1SJA))/bangdream-talon-shrike.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/talon-shrike-p5UYIk1lHSR22" rel="noopener noreferrer" target="_blank"><strong>Talon Shrike</strong></a> - <em>BanGDream</em></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Stay up to date with everything going on in the &#8216;verse.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Roadmap Roundup - April 22, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21132-Roadmap-Roundup-April-22-2026' />
	<id>tag:robertsspaceindustries.com,2026-04-22:21132</id>
	<published>2026-04-22T18:55:03+00:00</published>
	<updated>2026-04-22T18:55:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<div style="margin-bottom:50px"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h2>Notable Changes: April 22, 2026</h2><p><br></p><h3>Release View</h3><h3>Alpha 4.7</h3><p><strong>Nyx Missions (Pack 2)</strong></p><p>Introducing a second pack of missions to Nyx, featuring hauling, combat, and salvage gameplay opportunities.</p><ul><li>Courier, two hands packages</li><li>Delivery, 1x1 to 6x1 SCU</li><li>Recover Cargo</li><li>Ship Wave Attack</li><li>Bounty (Kill Ship)</li><li>Bombing Run (in Stanton)</li><li>Paid Salvage (Lawful)</li><li>And more</li></ul><p><br></p><ul><li><em>This card has been set to Released.</em></li><li><em>﻿This card's image has been updated.</em></li></ul><p><br></p><p><br></p><h3><br></h3><h3>Alpha 4.8</h3><p><strong>UltiFlex &quot;Novia&quot; Crossbow</strong></p><p>Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex &quot;Novia&quot; Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.</p><ul><li><em>This card's image has been updated.</em></li></ul><p><br></p><p><strong>FPS Weapons Art Refactor</strong></p><p>Updating visual material and texture for the following weapons and equipment: Deadrig Shotgun + Kastak Arms: Custodian, Ravager, Scalpel, Coda, Devastator.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Flight Suit &quot;Tailwind&quot;</strong></p><p>Implementing the &quot;Tailwind&quot; Flight Suit in the persistent universe.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Item Recovery: Vehicle Loadouts</strong></p><p>Adding the ability for players to save and claim vehicle loadouts via the ASOP Terminals. Claimed vehicles and their components will now be bricked after some time. Includes a major refactor of the Entitlement Service and extension of the Item Imprint system to ensure player owned vehicles persist reliably.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-22-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[With the Roadmap just updated, here is a brief explanatory note to give you insight into the decision-making that led to any changes.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[ Star Citizen Alpha 4.7.2 - NEW MISSIONS & THE RETURN OF OLD FAVORITES]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21125-Star-Citizen-Alpha-472' />
	<id>tag:robertsspaceindustries.com,2026-04-22:21125</id>
	<published>2026-04-22T16:05:02+00:00</published>
	<updated>2026-04-22T16:05:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://media.robertsspaceindustries.com/r9sq89dv2qf5e/channel_item_full.jpg" \></p><p>The Nyx system continues to grow, with new missions and new gameplay for everyone.</p><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21125-Star-Citizen-Alpha-472" target="_blank">robertsspaceindustries.com/comm-link</a> for more.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[The Nyx system continues to grow, with new missions and new gameplay for everyone.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - April 20, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21137-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-04-20:21137</id>
	<published>2026-04-20T21:35:04+00:00</published>
	<updated>2026-04-20T21:35:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/9c8f6a917db2a2e847eead38ad064a8e2637b97d/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseNUUj6qvJg1eyMD2hvWkGW7BTVysEPCiJ/willycaolho.png" target="_blank"><img src="https://robertsspaceindustries.com/i/4f095daf788412a3be8b95b2c2fc0ae8729bc877/resize(3000,1286,cover,crop(5040,2160,0,80,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseNUUj6qvJg1eyMD2hvWkGW7BTVysEPCiJ))/willycaolho.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h3>Happy Monday, everyone!</h3><p>Last week, the crafting and inventory teams joined us on <em>Star Citizen Live</em>, diving into your questions, what's already in your hands, and what's still on the way. If you missed it, the VOD is up on <a href=&quot;https://www.youtube.com/watch?v=itdnfY-hdHk&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>YouTube</a>. We also saw the release of the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20943-Monthly-Store-Bundle-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>April Monthly Bundle</a> on Tuesday.</p><p>This week, Alpha 4.7.2 continues the expansion of the Nyx System following the introduction of QV Breaker Stations and social hubs in 4.7. Nearly 100 new contracts are coming online across 13 archetypes, including the return of entry-level favorites like 'Courier' and 'Delivery Pilot' for anyone looking to get their start in transport. Some of these contracts also introduce new gameplay opportunities to Nyx, with select missions offering unique blueprint rewards.</p><p>Looking ahead, Evocati testing for Alpha 4.8 is right around the corner. If all goes to plan, Wave 1 could open before the end of the week, with additional waves following shortly after. We're also preparing a new Tech Preview build featuring Instancing in the coming days.</p></div><div style="margin-bottom:50px"><h4><strong>Now, let's see</strong> what's going on this week:</h4><p><strong>Wednesday </strong>will see Alpha 4.7.2 arriving with a host of new contracts and returning favorites for the Nyx System.</p><p><strong>Wednesday </strong>also brings the <em>Roadmap Update</em> and <em>Roadmap Roundup</em>, your regular window into where development stands and what's on the horizon.</p><p><strong>Friday </strong>will have the latest RSI Newsletter zip into your inbox with your weekly hit of what's happening across the 'verse. And <a href=&quot;https://robertsspaceindustries.com/pledge/subscriptions&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Subscribers</a>, your Jump Point April issue will be headed your way on May 2.</p><p><strong>This weekend</strong>, April 24 through 26, we're heading to <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>LVL UP EXPO</a> at the Las Vegas Convention Center with AMD and CLX Gaming. We'll have a Star Citizen booth on the show floor, with members of the dev team on hand all weekend to meet, chat, and get you in-game.</p><p>Across all three days, you can jump into Vanduul Swarm at stations set up with awesome hardware from both Virpil and Tobii, check out the custom <a href=&quot;https://www.clxgaming.com/cig-clx-lvlupexpo2026-giveaway&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>CLX Gaming PC</a> being given away, and take part in absolutely no shortage of giveaways. Be sure to stop by the booth to earn extra entries for the PC, with even more available if you show up in cosplay. We'll also be hosting a Bar Citizen as part of the official LVL UP EXPO afterparty on <strong>Saturday night</strong>, so grab your tickets and we'll see you all there!</p><p>On the other side of the Atlantic, the Danish community has organized and is hosting a booth at Gamebox Festival in Herning this weekend, with plenty to check out, followed by a Bar Citizen on <strong>Saturday</strong>. We'll have a few team members dropping in to spend some time with everyone, and we hope to see you there!</p><p>&nbsp;</p><p>Fly low, and fly fast!</p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;APRIL 20, 2026</h4><ul><li>This Week in Star Citizen</li></ul><h4>WEDNESDAY,&nbsp;APRIL 22, 2026</h4><ul><li>Alpha 4.7.2</li><li>Roadmap Update</li><li>Roadmap Roundup</li></ul><h4>FRIDAY,&nbsp;APRIL 24, 2026</h4><ul><li>RSI Weekly Newsletter</li><li><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Star Citizen @ LVL UP EXPO</a></li></ul><h4>SATURDAY,&nbsp;APRIL 25, 2026</h4><ul><li>Star Citizen @ LVL UP EXPO</li><li><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen</a> - LVL UP EXPO Afterparty, Las Vegas</li><li><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen</a> - Gamebox Festival, Herning, Denmark</li></ul><h4>SUNDAY,&nbsp;APRIL 26, 2026</h4><ul><li>Star Citizen @ LVL UP EXPO</li></ul></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: April 20, 2026</h2><p><a href="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>VOLT Prism</h2><p><strong>by Slingshot-Cal &amp; Deep Space Crew</strong></p><p><a href="https://robertsspaceindustries.com/i/20fdcba338e708489f99b95c443631735ded309f/resize(1280,720,cover,crop(1280,720,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseYs6GndpS11MjDecyEfJoKGAnmZ5oYYSi))/slingshot-cal.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/20fdcba338e708489f99b95c443631735ded309f/resize(1280,720,cover,crop(1280,720,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseYs6GndpS11MjDecyEfJoKGAnmZ5oYYSi))/slingshot-cal.jpg" style="max-height:300px; max-width:100%;"></a></p><p>VOLT doesn't build conventional weapons, and the Deep Space Crew didn't make a conventional review. This week's MVP is a cinematic breakdown of the Prism Shotgun that's as fun to watch as it is informative.</p><p>Go check it out on the <a href="https://robertsspaceindustries.com/community-hub/post/volt-prism-deep-space-crew-uERfrJMpFXWgb" rel="noopener noreferrer" target="_blank">Community Hub</a></p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/28b7524475d3c18e1124874acbc940432cd09bac/resize(2538,1428,cover,crop(2539,1428,0,4,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejfdz8qpuBiuTsNs221x5L4GjTS1RV5Cz))/shanhe200585.png" target="_blank"><img src="https://robertsspaceindustries.com/i/28b7524475d3c18e1124874acbc940432cd09bac/resize(2538,1428,cover,crop(2539,1428,0,4,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejfdz8qpuBiuTsNs221x5L4GjTS1RV5Cz))/shanhe200585.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/try-making-a-helmet-poster-X1PL1prxjrVI6" rel="noopener noreferrer" target="_blank">Try making a helmet poster</a> - <em>ShanHe200585</em></p><p><a href="https://robertsspaceindustries.com/i/d3705e59603470854225613ad82ac8c4cfd7805b/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskZt6fDCXJiWAbGjeQXXcXdnfNu1frqwVg))/ineedapea-2.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/d3705e59603470854225613ad82ac8c4cfd7805b/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskZt6fDCXJiWAbGjeQXXcXdnfNu1frqwVg))/ineedapea-2.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/asd-special-forces-961Bfiz2kA7Gw" rel="noopener noreferrer" target="_blank">ASD Special Forces</a> - <em>iNEEDAPEA</em></p><p><a href="https://robertsspaceindustries.com/i/a05c089c82f9520f511618389a6d3966bf62cd03/resize(2560,1440,cover,crop(2560,1440,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskP3831L5g86JXBN22gaFM21rT3PWYuTTk))/whosbutwhytho.png" target="_blank"><img src="https://robertsspaceindustries.com/i/a05c089c82f9520f511618389a6d3966bf62cd03/resize(2560,1440,cover,crop(2560,1440,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskP3831L5g86JXBN22gaFM21rT3PWYuTTk))/whosbutwhytho.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/for-science-golem-swarm-EMYqkpnZDZ7E9" rel="noopener noreferrer" target="_blank">For Science Golem Swarm</a> - <em>WhosButWhyTho</em></p><p><a href="https://robertsspaceindustries.com/i/d00852b42a63645f9fb90e460e45d1057e48d167/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjepG69hGr1187gJocVmR68i8kXmPt1Fa6))/draal-iskaldur-4.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/d00852b42a63645f9fb90e460e45d1057e48d167/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjepG69hGr1187gJocVmR68i8kXmPt1Fa6))/draal-iskaldur-4.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/hey-you-dont-you-dare-touching-my-utv-ok-E9SO0LFN0eiFn" rel="noopener noreferrer" target="_blank">Hey you, dont you dare touching my UTV, ok?</a>&#160;- <em>Draal_Iskaldur</em></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Happy Monday, everyone! Let&#8217;s see what&#8217;s happening in and out of the &#8216;verse, This Week in Star Citizen.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Star Citizen Live  - Q&A Inventory & Crafting]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21136-Star-Citizen-Live' />
	<id>tag:robertsspaceindustries.com,2026-04-16:21136</id>
	<published>2026-04-16T17:15:03+00:00</published>
	<updated>2026-04-16T17:15:03+00:00</updated>
	<category term='Video' />
	<content type='html'>
	<![CDATA[<iframe allowpresentation="" allowfullscreen="true" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" frameborder="0" height="360" width="640" src="https://www.youtube-nocookie.com/embed/itdnfY-hdHk?enablejsapi=1"></iframe><h2>STAR CITIZEN LIVE </h2><div style="margin-bottom:50px"><p>This week on Star Citizen Live, join us for a talk with the designers behind the latest updates to crafting and inventory systems. Learn what makes them tick, and most importantly, where they're going in the future.</p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[This week on Star Citizen Live, join us for a talk with the designers behind the latest updates to crafting and inventory systems. Learn what makes them tick, and most importantly, where they're going in the future.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Portfolio: Anvil Aerospace]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12970-Portfolio-Anvil-Aerospace' />
	<id>tag:robertsspaceindustries.com,2026-04-15:12970</id>
	<published>2026-04-15T10:00:03+00:00</published>
	<updated>2026-04-15T10:00:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://robertsspaceindustries.com/media/ktvld5a7g7cipr/channel_item_full/Hornetblastoff.jpg" \></p><div class="top"></div><h1>Anvil Aerospace</h1><div class="cboth"></div><img src="https://robertsspaceindustries.com/media/ktvld5a7g7cipr/post_section_header/Hornetblastoff.jpg" /><div class="corner corner-top-left"></div><div class="corner corner-top-right"></div><div class="corner corner-bottom-left"></div><div class="corner corner-bottom-right"></div><p><span class="initial">E</span>very month, the subscriber-only Jump Point publication includes profiles of locations and companies in the Star Citizen universe. Subscribers recieve these reports first, with a general release further down the line. Today we&#8217;re proud to share the article on <strong>Anvil Aerospace</strong>, designer of the Hornet fighter. This month&#8217;s Jump Point, available Friday, will include profiles of <strong>Roberts Space Industries</strong> and <strong>Earth</strong>!</p>  <a class="image  js-open-in-slideshow" data-id="t0fi0f9aho9y3r" data-full_res="https://robertsspaceindustries.com/media/t0fi0f9aho9y3r/source/Anvil-Full.jpg" data-low_res="https://robertsspaceindustries.com/media/t0fi0f9aho9y3r/slideshow_pager/Anvil-Full.jpg" data-source_url="https://robertsspaceindustries.com/media/t0fi0f9aho9y3r/source/Anvil-Full.jpg" rel="post"><img src="https://robertsspaceindustries.com/media/t0fi0f9aho9y3r/post/Anvil-Full.jpg" alt="" /></a>    <p>Anvil Aerospace is one of the earliest Terran success stories. Founded in 2772, Anvil has been reliably delivering military-grade equipment to the <span class="caps">UEE</span> Navy for almost two centuries. The initial Anvil skunkworks facility was located in Nova Kyiv, Terra, and the company’s headquarters are still there. For the first seventy-odd years of Anvil’s existence, every design project was personally lead by company founder J.Harris Arnold. Arnold, an eccentric spacecraft designer of the old school who insisted on signing off on every part of his designs’ subsystems, was a beloved figure in an otherwise cutthroat industry.Today, Anvil has factories on three dozen <span class="caps">UEE</span> core worlds … but continues to source all systems itself and requires that the standing <span class="caps">CEO</span> sign off on every spacecraft alteration.</p>    <p>The company’s moniker comes from a quote in Robert Calvin’s famous early justification for <span class="caps">UEE</span> expansion, explaining that military spending “fuels the furnaces of expansion and strikes the anvils of innovation.” There’s little argument: fueling the furnaces of expansion is exactly what Anvil has been doing since Day One.The company has produced dozens of successful and iconic military spacecraft over the years, including the Hurricane, Osprey, Devastator, Hornet and Gladiator.No military campaign in the last two centuries has been launched without Anvil spacecraft in the forefront, and no carrier in <span class="caps">UEE</span> space today operates without at least a squadron of Anvil-designed fighters. In fact, Anvil designs have historically scored more space-to-space kills than any other military spacecraft.Hornets, in particular, have destroyed more enemy hardware (measured in star credits) than all other current Navy space fighter designed combined.</p><a class="image  js-open-in-slideshow" data-id="ktvld5a7g7cipr" data-full_res="https://robertsspaceindustries.com/media/ktvld5a7g7cipr/source/Hornetblastoff.jpg" data-low_res="https://robertsspaceindustries.com/media/ktvld5a7g7cipr/slideshow_pager/Hornetblastoff.jpg" data-source_url="https://robertsspaceindustries.com/media/ktvld5a7g7cipr/source/Hornetblastoff.jpg" rel="post"><img src="https://robertsspaceindustries.com/media/ktvld5a7g7cipr/post/Hornetblastoff.jpg" alt="" /></a>  <h3>Civilian Craft</h3> Anvil’s civilian line is relatively new, a decision that many at the company initially resisted. The general feeling was that producing civilian grade versions of dedicated military spacecraft would dilute the brand: Anvil’s carefully maintained position as the tip of the spear would be in danger. Debate over the issue became so protracted that it threatened to split the company into two separate groups, with the civilian wing formally licensing the military designs. This was ultimately all for naught, as the <span class="caps">UEE</span> government stepped into the debate with a surprising resolution: they actually favored the concept of supplying military-styled weaponry to civilians, especially on the distant frontiers. A home defense militia squadron of slightly-less-than-milspec but still fearsome Hornets, it was reasoned, would make a better deterrent than a squad of Drake Cutlasses.  <p>The process of civilianizing a design like the Hornet is more complex than it seems: <span class="caps">UEE</span> military secrecy laws mean that, on average, 60% of the hardware in a given spacecraft simply cannot be offered to the public. Some of these replacements — like milspec Gatling guns — would be expected and relatively easy to re-source in a modern modular design … but these requirements also govern systems as innocuous as rudder pedal boot locks or rubber cockpit sealing strips. Design teams must effectively work double-blind, replacing existing systems without being given access to their military equivalents.In some cases, designers must reconstruct subsystems based solely on publicly available holographs … while the team that designed the original systems operates next door, wholly unaware.</p>  <p>Civilianizing top-of-the-line military spacecraft is a frustrating process, but one that has proved ultimately valuable for Anvil: company profits rose 34% after the first civilian model Hornet (the F7C) was made available, with no perceptible tarnishing of the Anvil brand. Rather, the idea that you could own a “military” ship immediately became something of a status symbol, driving the resale value of Hornets and successive conversions; civilian Hornets have essentially (and unexpectedly) become a luxury brand. Anvil’s civilian equivalents sell both to actual paramilitary units on the frontier desperately in need of rugged hardware and to rich homeworlds industrialists who believe that flying a Hornet makes them top gun fighter pilots.</p>   <a class="image  js-open-in-slideshow" data-id="g2ayf9kgs9w3gr" data-full_res="https://robertsspaceindustries.com/media/g2ayf9kgs9w3gr/source/Terra_concept_thumb-300x229.jpg" data-low_res="https://robertsspaceindustries.com/media/g2ayf9kgs9w3gr/slideshow_pager/Terra_concept_thumb-300x229.jpg" data-source_url="https://robertsspaceindustries.com/media/g2ayf9kgs9w3gr/source/Terra_concept_thumb-300x229.jpg" rel="post"><img src="https://robertsspaceindustries.com/media/g2ayf9kgs9w3gr/post/Terra_concept_thumb-300x229.jpg" alt="Terra, home of Anvil Aerospace." /><span class="caption">Terra, home of Anvil Aerospace.</span></a>  <h3>The Future</h3>   <p>With both military and civilian spacecraft spending at an all-time high, Anvil’s prospects look bright. As the <span class="caps">UEE</span> continues to face off against a seemingly growing Vanduul threat, orders for Hornet space superiority fighters and Gladiator bombers continue to spike. Several thousand of each are delivered to front-line carriers every month, at a rate that continues to rise as additional factories can be brought online. On the civilian side, the Hornet is holding steady as the third best-selling single-seat spacecraft design available, trumped only by the Aurora and 300i.The recent civilian conversion of the Gladiator looks to be a similar success story, as the first model (Gladiator I) becomes available to the general public in the next three months.</p>  <p> </p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Anvil AerospaceEvery month, the subscriber-only Jump Point publication includes profiles of locations and companies in the Star Citizen universe. Subscribers recieve these reports first, with a general release further down the line. Today we’re proud to share the article on Anvil Aerospace, designer of the Hornet fighter. This month’s Jump Point, available Friday, will include profiles of Roberts Space Industries and Earth!  Anvil Aerospace is one of the earliest Terran success stories. Founded]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - April 13, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21123-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-04-13:21123</id>
	<published>2026-04-13T18:00:04+00:00</published>
	<updated>2026-04-13T18:00:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/7a9ddd057ae5a660bba7b9bc3b3721d433105b3e/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResik8XHrnhArM4VSSRpdAUdiadhrLMiLRWn/evenlease-utv-team.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/00b13d494251f7deacb4a395a8007e7436bc5ac6/resize(2560,1097,cover,crop(2560,1097,280,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResik8XHrnhArM4VSSRpdAUdiadhrLMiLRWn))/evenlease-utv-team.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h4>Hello everyone, xē'suelen nyahyan</h4><p>Last week, the spotlight was firmly on the backbone of the ‘verse as <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21053-Captains-Of-Industry-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Captains of Industry</strong></a> kicked off, inviting everyone to step into the boots of the haulers, miners, and salvagers who keep everything moving. With the event running through April 27, new pilots can <a href=&quot;https://robertsspaceindustries.com/en/star-citizen&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Fly for Free</strong></a> through April 20 and explore a range of careers using a curated lineup of ships. From hauling cargo across vast distances to gathering the raw materials that fuel the economy, it’s a chance to jump in and try it all firsthand for yourself.</p><p>Supporting that journey, the <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21054-MISC-Hull-B&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>MISC Hull B</strong></a> made its debut as the next step for aspiring cargo operators. Building on the legacy of the Hull series, it expands hauling with its signature external cargo spindles and tractor-assisted loading, making it a strong choice for those ready to scale up and take on bigger contracts. We’ve also published a new episode of <a href=&quot;https://www.youtube.com/watch?v=JWEbWUewco0&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Behind the Ships</strong></a> taking a closer look at the Hull B, along with a <a href=&quot;https://robertsspaceindustries.com/comm-link/engineering/21085-Q-A-MISC-Hull-B&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Q&amp;A</strong></a> to cover any remaining questions.</p><p>Planetside, Greycat introduced the <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21055-Greycat-UTV&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>UTV</strong></a>, a compact, dependable off-roader built for versatility. Whether you are scouting ahead, transporting goods, or just exploring, it’s an easy, reliable way to get around.</p><p>Meanwhile, our latest <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21096-Roadmap-Roundup-April-8-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Roadmap Update</strong></a> highlights what’s ahead, including Tactical Strike Groups at QV Extraction Stations, new hairstyles, missions, and additional visuals showcasing the evolving Alpha 4.8 cards. We’re also aiming to get the first Alpha 4.8 build into Evocati hands toward the end of the week, with more updates to follow on Spectrum.</p><p>Finally, we kicked off a special <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21104-CLX-Gaming-PC-Giveaway&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>CLX Gaming PC Giveaway</strong></a><strong> </strong>ahead of <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>LVL UP EXPO</strong></a>. Make sure to check that out to see the variety of ways you can enter, and we hope to see many of you on the show floor and at Bar Citizen April 24-26!</p></div><div style="margin-bottom:50px"><h4>Now, let’s take a look at what’s coming up this week:</h4><p><strong>Tuesday </strong>kicks things off with the <strong>April Monthly Bundle</strong>: Be ready to stand strong against the worst of the ‘verse with our armor, weapon, and ship paint bundle.</p><p>Then on <strong>Thursday</strong>, <strong><em>Star Citizen Live</em></strong> returns with a deep dive into Inventory and Crafting following the Alpha 4.7 update. Rick Porter (<em>Design Director</em>), Thorsten Leimann (<em>Lead System Designer</em>), and Declan Holmes (<em>Senior Systems Designer I</em>) will join us to discuss the design and systems behind these features, how they've evolved, and where they're headed. Got questions? Drop them in the thread on <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/looking-for-questions-star-citizen-live-april-16-q&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Spectrum</a> before tuning in on <strong>April 16 at 15:00 UTC</strong> on <a href=&quot;https://www.twitch.tv/starcitizen&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Twitch</strong></a>.</p><p>This <strong>Friday</strong>, the latest <strong>RSI Weekly Newsletter</strong> lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account settings</a>.</p><p>a.thl'ē'kol, see you soon.</p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;APRIL 13</h4><ul><li>This Week in Star Citizen</li></ul><h4>TUESDAY,&nbsp;APRIL 14</h4><ul><li>April 2026 Monthly Bundle Comm-Link</li></ul><h4>THURSDAY,&nbsp;APRIL 16</h4><ul><li>Star Citizen Live: Inventory &amp; Crafting Update <strong>(</strong><a href=&quot;https://www.twitch.tv/starcitizen&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>twitch.tv/starcitizen</a><strong>)</strong></li></ul><h4>FRIDAY,&nbsp;APRIL 17</h4><ul><li>RSI Weekly Newsletter</li></ul></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: April 13, 2026</h2><p><a href="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>Hull B, LowFly ready</h2><p><strong>by Iskarai &amp; FloThePro</strong></p><p><a href="https://robertsspaceindustries.com/i/30c6e8bdd926a9b318d35e02cdc4c73404141202/resize(1276,547,cover,crop(1276,547,10,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskTMG6KD7TUpARCbEnR5xL8NbA4wNfSJ3g))/iskarai-hull-b-low-fly.png" target="_blank"><img src="https://robertsspaceindustries.com/i/30c6e8bdd926a9b318d35e02cdc4c73404141202/resize(1276,547,cover,crop(1276,547,10,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskTMG6KD7TUpARCbEnR5xL8NbA4wNfSJ3g))/iskarai-hull-b-low-fly.png" style="max-height:300px; max-width:100%;"></a></p><p>Low flying massive ships is never just a good idea… until the best racers in the ‘verse decide it is! <strong>Iskarai </strong>and <strong>FloThePro </strong>took the Hull B out for a proper low fly run, pushing the limits in a way that’s quickly becoming a tradition among top pilots. Will it Low Fly?</p><p>Brace yourselves, and grab the full PDF version on the <a href="https://robertsspaceindustries.com/community-hub/post/hull-b-lowfly-with-flothe-pro-oL1cfFTbCWTtT" rel="noopener noreferrer" target="_blank">Community Hub</a>!</p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/6b5450eaa7e1dccb08e6e102098e7a82c50b6c65/resize(3000,1286,cover,crop(3840,1646,38,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResieepBhyCYY2k34iRgvCPrgUZXT2UcrQUN))/draal-iskaldur-hull-b-tourism.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/6b5450eaa7e1dccb08e6e102098e7a82c50b6c65/resize(3000,1286,cover,crop(3840,1646,38,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResieepBhyCYY2k34iRgvCPrgUZXT2UcrQUN))/draal-iskaldur-hull-b-tourism.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/hull-b-roller-coaster-grand-opening-ty2AGMv9o0zHh" rel="noopener noreferrer" target="_blank"><strong>Hull B Roller Coaster</strong></a><strong> </strong>- <em>Draal Iskaldur</em></p><p><a href="https://robertsspaceindustries.com/i/3b3efb6606a889f3e6d1837a72f3e7279448855f/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvk8mWH1pzJnuDN3ZXDWWBGJnYeXU46Y6))/85/briodo-utv-river.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/3b3efb6606a889f3e6d1837a72f3e7279448855f/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvk8mWH1pzJnuDN3ZXDWWBGJnYeXU46Y6))/85/briodo-utv-river.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/greycat-utv-on-microtech-dwhryPrLQJwdP" rel="noopener noreferrer" target="_blank"><strong>Greycat UTV on </strong></a><a href="https://robertsspaceindustries.com/community-hub/post/greycat-utv-on-microtech-dwhryPrLQJwdP" rel="noopener noreferrer" target="_blank"><strong>microTech</strong></a>&#160;- <em>Briodo</em></p><p><a href="https://robertsspaceindustries.com/i/7885d66c6514815b4d1c19e2bd873e6378d4a159/resize(1920,823,cover,crop(1920,823,16,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjiyKJ7ECABvxvybnvtpDnejy6rLJ651ev))/kellyhe63-sapphire-blue-helmet.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/7885d66c6514815b4d1c19e2bd873e6378d4a159/resize(1920,823,cover,crop(1920,823,16,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjiyKJ7ECABvxvybnvtpDnejy6rLJ651ev))/kellyhe63-sapphire-blue-helmet.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/death-coming-meHiuRhOEo3f4" rel="noopener noreferrer" target="_blank"><strong>Death is Coming</strong></a><strong> </strong>- <em>KellyHe63</em></p><p><a href="https://robertsspaceindustries.com/i/7d566f487449229671ff2ffe78ca70bf971ee19a/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskPUN6RDraELL7KamPinzGmKxKsNSNZ1vv))/evenlease-jormandi-onyx-combat.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/7d566f487449229671ff2ffe78ca70bf971ee19a/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskPUN6RDraELL7KamPinzGmKxKsNSNZ1vv))/evenlease-jormandi-onyx-combat.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/gladiators-in-action-rqpqo86Bit6WM" rel="noopener noreferrer" target="_blank"><strong>Gladiators in Action with the Jormandi</strong></a> - <em>EvenLease</em></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Stay up to date with everything going on in the &#8216;verse.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Roadmap Roundup - April 8, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21096-Roadmap-Roundup-April-8-2026' />
	<id>tag:robertsspaceindustries.com,2026-04-08:21096</id>
	<published>2026-04-08T18:40:03+00:00</published>
	<updated>2026-04-08T18:40:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<div style="margin-bottom:50px"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h2>Notable Changes: April 8, 2026</h2><p><br></p><h3>Release View</h3><h3>Alpha 4.7</h3><p><strong>MISC Hull B</strong></p><p>Implementing MISC's Hull B, built for serious haulers looking to take their business to the next level and beyond.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><strong>Greycat UTV</strong></p><p>Implementing Greycat's UTV, delivering dependable and durable ground transport when it matters most.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><br></p><h3><br></h3><h3>Alpha 4.8</h3><p><strong>Tactical Strike Groups</strong></p><p>Implementing a new cooperative ship combat experience featuring a series of objectives and challenges designed for a multi-role fleet. Players are encouraged to bring a diverse lineup, equip the right loadouts, and be ready to refuel and resupply both ships and FPS players on site to succeed.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>QV Extraction Stations</strong></p><p>Located in the Nyx system, the QV Extraction Stations provide key infrastructure for the new Tactical Strike Groups content.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>New Hairstyles (4.8.0)</strong></p><p>Implementing seven new hairstyles and one new beard, along with updates to one hairstyle and one beard to bring them up to current quality standards.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Space Combat Mission - Defend Location</strong></p><p>Adding missions where players are now defending a location's fuel tanks from NPC Attackers. This includes a standalone mission and a compounding one where players will have multiple conflicting priorities to complete.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>KSAR Plasma Grenade</strong></p><p>Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.</p><ul><li><em>This card's image has been updated.</em></li></ul><p><br></p><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-8-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[With the Roadmap just updated, here is a brief explanatory note to give you insight into the decision-making that led to any changes.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[CLX Gaming PC Giveaway]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21104-CLX-Gaming-PC-Giveaway' />
	<id>tag:robertsspaceindustries.com,2026-04-08:21104</id>
	<published>2026-04-08T16:15:03+00:00</published>
	<updated>2026-04-08T16:15:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/cf9920ed275c04c686315af5cc11bc0959f1a4ef/resize(3000,1286,cover,crop(3840,1645,0,0,6VvuHGsoU2QCxMiaHqNqaQzr5dc6kNUURpJWJo1X8WuYbugeivwpnr4Pg3KP7gaAwowXaBvubzejFVFqcmgxYjXsBgZSRG1Q8ZaVHKGf1DFYA84YF27srjUx4YpK7U))/85/1920x1080-lvlup-only-21-9.jpg" style="max-height:300px; max-width:100%;"><h2>CLX Gaming PC Giveaway</h2><div style="margin-bottom:50px"><p>Star Citizen is heading to <a href="https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO" rel="noopener noreferrer" target="_blank"><strong>LVL UP EXPO</strong></a>, April 24–26. To mark the occasion, we’ve teamed up with our friends at CLX to give away a high-end gaming PC built for the ’verse. Five winners will receive an <a href="https://robertsspaceindustries.com/en/comm-link/transmission/20449-RSI-Aurora-Mk-II" rel="noopener noreferrer" target="_blank"><strong>Aurora Mk II</strong></a> with LTI and a game package, with the grand prize winner taking home both the PC and the ship! </p><p>You can enter right now from home, with multiple ways to earn entries all month.</p><p>Joining us at the show? Stop by our booth to play Star Citizen and earn even more, with extra entries up for grabs if you show up in cosplay.</p><p><strong>Head to CLX’s </strong><a href="https://www.clxgaming.com/cig-clx-lvlupexpo2026-giveaway" rel="noopener noreferrer" target="_blank"><strong>giveaway page</strong></a><strong> and enter for your chance to win.</strong></p></div><h2>How do I enter?</h2><p>This giveaway is being hosted and run by CLX. You can head over to their <a href="https://www.clxgaming.com/cig-clx-lvlupexpo2026-giveaway" rel="noopener noreferrer" target="_blank">dedicated giveaway page</a> to explore a variety of ways to enter.</p><p>If you’re attending <a href="https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO" rel="noopener noreferrer" target="_blank"><strong>LVL UP EXPO</strong></a> April 24–26, stop by the Star Citizen booth to play and earn an extra 500 entries. Show up in your best Star Citizen cosplay and earn a full 1,000!</p><h2>Can I enter more than once?</h2><p>Yes! Gleam offers multiple entry actions, and you can complete each one to earn additional entries. This includes the bonus entries you can earn for visiting the booth at <a href="https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO" rel="noopener noreferrer" target="_blank"><strong>LVL UP EXPO</strong></a>.</p><h2>Is the giveaway available globally?</h2><p>Yes! The giveaway is open globally, with all exceptions and restrictions outlined in CLX's Terms and Conditions on the <a href="https://www.clxgaming.com/cig-clx-lvlupexpo2026-giveaway" rel="noopener noreferrer" target="_blank">dedicated giveaway page</a>.</p><h2>How long does the giveaway run?</h2><p>The giveaway begins on April 8th, 2026, 12:00PM EDT and ends on May 4th, 2026 at 11:59AM EDT.</p><h2>What's inside the PC?</h2><ul><li>AMD Ryzen™ 7 9800X3D 4.7GHz Octa-Core</li><li>TRYX Panorama SE 360 AIO Black</li><li>ASRock X870 Pro-A WiFi - ATX</li><li>1TB TEAMGROUP T-F G50 NVMe M.2 SSD</li><li>2 x 16GB DDR5-6000 ADATA XPG LancerBlade RGB</li><li>AMD Radeon™ RX 9070 XT 16GB</li><li>850 Watt ASRock PRO 850G 80 PLUS Gold</li><li>RA Evolv X2 Mid Tower Black (Chassis)</li></ul>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Star Citizen is heading to LVL UP EXPO, April 24–26. To mark the occasion, we’ve teamed up with our friends at CLX to give away a high-end gaming PC built for the ’verse. Five winners will receive an Aurora Mk II with LTI and a game package, with the grand prize winner taking home both the PC and the ship! You can enter right now from home, with multiple ways to earn entries all month.Joining us at the show? Stop by our booth to play Star Citizen and earn even more, with extra entries up for gra]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Q&A: MISC Hull B]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/engineering/21085-Q-A-MISC-Hull-B' />
	<id>tag:robertsspaceindustries.com,2026-04-08:21085</id>
	<published>2026-04-08T16:15:02+00:00</published>
	<updated>2026-04-08T16:15:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/1f731dfdb2574a46f9842bd3582fbf8fa4229be4/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResk7WGA5zYC839Vta7SyMZqgrTEw5JUSXqQ))/star-citizen-misc-hull-b-jumpgate.jpg" style="max-height:300px; max-width:100%;"><h2>Hull B</h2><div style="margin-bottom:50px"><p>Built around the Hull series’ signature external cargo spindles, the Hull B forgoes close-quarter manual storage for open-access tractor-beam-assisted loading, making every job you take simpler and smarter. Unmistakably MISC, the Hull B is for operators ready to level up.</p><p>We asked the Vehicle and Gameplay teams a few questions about this long-awaited member of the Hull series. Here are the answers, straight from the devs themselves.</p></div><h2>The Hull B is the largest ship in the Hull series capable of properly landing planetside while fully loaded. How does the new spindle design affect the experience of landing, loading, and unloading cargo on the ground?</h2><p>As with the other Hull series ships, the benefit of the spindle is a compact frame when not carrying cargo but, when extended, the ability to quickly load and unload cargo, whether in EVA or on the ground. Compared to the original concept, we chose the X-form spindle to allow the landing gear to be reasonably sized and retain the ability to land planetside fully loaded.</p><h2>Where does the Hull B sit in terms of the cargo career journey the team envisions for players?</h2><p>The Hull B is a great ship for players wanting to progress to larger hauling contracts from the initial offerings, as up to 512 SCU per run opens up a wide variety of missions to them.</p><h2>Are there differences in the flight characteristics when the Hull B’s spindle is retracted compared to when it’s extended?</h2><p>Yes. Due to the extension of the ship, the thruster positions change around the center of mass, resulting in a change to angular rotational rates. In addition, the mass of cargo impacts the flight characteristics depending on cargo load, position, and type.</p><img src="https://robertsspaceindustries.com/i/821ae53c820cf992294bb03b2f12c3d11a267e73/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUcLfRbznq5JGa7odYxCiP6EyYpYXeNPp))/85/star-citizen-misc-hull-b-ug-banner-full-4k.jpg" style="max-height:300px; max-width:100%;"><h2>How are the external tractor beams and turret controls assigned between the pilot and co-pilot seats?</h2><p>The tractor beam is planned to be controllable from both the pilot and co-pilot seat, with the co-pilot being the priority. (Currently, there is a bug preventing the pilot from having control that we are looking to fix. This also affects the Hermes.) The co-pilot will have exclusive control of the remote turret with the pilot having control over the ship’s main weapons and missiles.</p><h2>As the Hull B can change its footprint pretty dramatically, which hangar size will its owners be assigned?</h2><p>The Hull B is assigned to a medium hangar to ensure that, regardless of its state, it fits with plenty of space around it for cargo loading. While technically it fits within the small hangar metric in its retracted state, the experience of loading with the ship and cargo in the smaller hangar wasn’t practical.</p><h2>Does the Hull B have a docking port, and will it have optional access to the cargo ATC?</h2><p>While the Hull B has a docking port, for the initial release, this is disabled due to the inability to manually choose between a docking collar and hangar at locations that have both available. We plan to re-enable the docking port in a future update. </p><img src="https://robertsspaceindustries.com/i/dd919d41fc05d0874ae6366da0b828fc78479cb4/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj7LuCCH5cYrYT3ZEaiBcMdwuJhco3huAn))/85/star-citizen-misc-hull-b-int-cockpit.jpg" style="max-height:300px; max-width:100%;"><h2>What does the Hull B's interior offer for haulers?</h2><p>The Hull B comes with all the facilities players need to live aboard their ship for extended periods of time, with full habitation, a mess hall, and toilet facilities. Core components are accessible from the interior of the ship, allowing for easy management and repair.</p><h2>What are the key advantages that set the Hull B apart from other medium cargo haulers?</h2><p>The primary benefit is the external cargo setup prioritizing speed of loading and unloading over protection. The Hull B also features a larger-than-average quantum fuel tank for the size of the ship for extended duration travel. </p><h2>What is the maximum container size you can fit onto the external cargo blades?</h2><p>The largest container size it supports are the 32 SCU containers.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Built around the Hull series’ signature external cargo spindles, the Hull B forgoes close-quarter manual storage for open-access tractor-beam-assisted loading, making every job you take simpler and smarter. Unmistakably MISC, the Hull B is for operators ready to level up.We asked the Vehicle and Gameplay teams a few questions about this long-awaited member of the Hull series. Here are the answers, straight from the devs themselves.]]>
	</summary>
</entry>
</feed>
