Hello everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.

Be sure to check back every two weeks for the latest updates.

With that, let’s dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes: June 3, 2026

Release View

Alpha 4.8

Space Combat Missions - Defend Location

Implementing a new Mission Pack for players to answer the call from either Foxwell or Headhunters. Defend asteroid bases throughout the systems, prevent the attackers from destroying key resources, and sometimes escort escaping workers to safety.

This card has been set to Released.

Alpha 4.9

Siege of Orison

Implementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.

This card has been set to Tentative.

Instancing

Implementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.

This card has been set to Tentative.

Super Heavy Combat Armor

Implementing the Super Heavy armor class, enabling players to equip and operate a new category of powerful super heavy weapons.

This card has been set to Tentative.

Apocalypse Arms "Vendetta" HMG

Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms "Vendetta" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.

This card has been set to Tentative.

Combat Clothing

Implementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.

This card has been set to Tentative.

New Wikelo Ships Offerings (4.9.0)

Adding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.

This card has been set to Tentative.

Mission Giver: Recco Battaglia

Implementing a returning NPC to the Persistent Universe: Recco coordinates logistics for the local independent miners operating from Levski.

This card has been set to Tentative.