Hello everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.

Be sure to check back every two weeks for the latest updates.

With that, let’s dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes: February 11, 2026

Release View

4.6.0

New Resource Gathering Missions

Implementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.

This card has been set to Released.

Argo MOTH

Implementing Argo’s new medium salvager: The MOTH has the tools to earn its keep, the storage for a long job, and the weaponry to work unencumbered.

This card has been set to Released.

Medical Light Armor "Chiron"

Implementing the new Medical Light Armor "Chiron", a reward for the new 4.6 event Clearing the Air.

This card has been set to Released.

4.7

Claw Salamanders Faction Outfits

Implementing multiple outfit variants for the Claw Salamanders gang in Nyx: A complete Light Armor, a cape, and a mask.

This card has been set to Tentative.

Heavy Combat Armor

Implementing a heavy combat armor in the persistent universe.

This card has received a new visual.

Light Combat Armor

Implementing a rework of a light combat armor in the persistent universe.

This card has received a new visual.

Progress Tracker

We've updated a few deliverables in the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn’t necessarily mean it’s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.

Crafting T0

Implementing the ability for players to craft various items using resources from throughout the persistent universe.

Extended to March 27th, 2026

Inventory Rework

Implementing an improved experience with Inventory Management.

Extended to March 27th, 2026

Vehicle Command Module

Introducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar or the Drake Ironclad.

Extended to May 29th, 2026

FPS Radar & Scanning

Introducing improved signature system, supporting much greater distances, and dampening of signatures by environmental interference and larger signatures. Improved Scanning, driven by the same signature system as the Radar and Ping, available in ships, ground vehicles, and FPS

Extended to May 29th, 2026

Instancing

Introducing Instancing technology, enabling the creation of more curated gameplay content that is seamlessly integrated into the sandbox.

Extended to July 31st, 2026

Ship Hangar Landing Service

Introducing the ability for larger ships to rearm, repair and restock other ships in their hangar.

Started on November 3, 2025 and ending on May 29th, 2026