Hello everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.

Be sure to check back every two weeks for the latest updates.

With that, let’s dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes: July 1, 2026

We’d like to share an update on the upcoming Alpha 4.9.0 release, as well as our ongoing initiative to address many of the common bugs and issues that both new and veteran players encounter on a regular basis.

As mentioned during a recent Star Citizen Live, we've reassessed our bug prioritization process following the release of Alpha 4.8.0. As part of that effort, we've refined how we prioritize bugs, with increased involvement from Senior Leadership alongside our Development, QA, Player Experience, Community, and other supporting teams to help ensure we're focusing on the issues that will make the biggest impact.

We're hopeful this approach means you'll feel the difference: more issues fixed, and your gameplay sessions noticeably improving.

Based on reports from the Issue Council, Spectrum, Reddit, direct player feedback, and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life, covering areas including:

Instanced Hangars, ATC, and Ship Retrieval

Freight Elevators

Quantum Travel and Starmap Routing

Inventory UI and Interaction

Ships being falsely marked as lost or destroyed

Docking

Ship and FPS AI

Login Flow

Exploits

In addition, we're tracking a broader list of quality-of-life issues frequently reported by new players. While many veteran players have learned workarounds for common problems, they shouldn't have to. As we continue working toward making Star Citizen as welcoming as possible for new players, we're also addressing many of the issues that commonly affect the first hour of gameplay.

For those who remember the state of Transit in early 2025, we're applying a similar philosophy here. At one point, months of bug fixing produced only incremental improvements, so we shifted our focus to developing new debugging tools for QA that could identify root causes rather than simply addressing symptoms. The result is what many would consider a far more robust Transit system today.

Freight Elevators are a good example of why this matters. Despite 70 to 80 fixes since last summer, players still don't feel the system is as stable or reliable as it should be. Much of that work addressed individual symptoms rather than the underlying causes. Freight Elevators interact with many other gameplay systems, creating a large surface area for issues, but as a core gameplay feature, they need to be dependable at all times.

So far, we've resolved roughly 20% of the issues on our current priority list. We don't expect to complete every fix in time for Alpha 4.9.0, but we're confident this more methodical, root-cause-driven approach is the right path forward for systems of Star Citizen's scale and complexity.

Naturally, an initiative like this comes with trade-offs. It requires dedicated time from several of the teams responsible for these core systems, time that would otherwise be spent developing new features or supporting additional content. As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems.

With that in mind, we're moving Siege of Orison and all instance-related content out of Alpha 4.9.0 and into a new 4.10 scheduled for mid-August. These additional four weeks will allow us to continue hardening the features, and technology and related deliverables planned for that content.

Instancing, in particular, introduces a significant number of new systems, backend services, and gameplay mechanics that require additional validation before we're comfortable bringing them to Live. Based on the recent Tech Preview builds, we believe more work is still needed.

With these changes, Alpha 4.9 in mid-July will still deliver a variety of re-prioritized bug fixes, optimizations, quality of life improvements and new content we're excited to get into your hands as quickly as possible, reflective of this new initiative that continues beyond this month's release into 4.10 in August, and 4.11 this September.

As always, thank you for continuing to report issues through the Issue Council. Your reports, along with your feedback on Spectrum and through the Help Center, remain invaluable in helping us identify, investigate, and resolve issues.

Release View

Alpha 4.9

"Support the Miners" Mission Pack

Implementing a new set of repeatable missions from Recco Battaglia, an independent mining logistics coordinator based in Levski. Take on a variety of contracts including prospecting, mining, recovery, salvage, investigations, ship reclamation, and more, while building your reputation with Recco to unlock additional opportunities in Alpha 4.9 and beyond. Contracts can be accepted through your mobiGlas.

This card has been set to Committed.

Combat Clothing

Implementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.

This card has been set to Committed.

New Hairstyles (4.9.0)

Implementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.

This card has been set to Committed.

Ordnance Cargo Holder

Implementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.

This card has been set to Committed.

Behring "CQ7" Bullpup Rifle

Implementing the Behring "CQ7" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.

This card has been set to Committed.

Ship Combat UI Improvements

Implementing new hit markers for vehicle combat, providing clearer feedback when landing shots.

This card has been set to Committed.

Juvenile and Adult Valakkar Behavior Updates

Implementing improvements to Juvenile and Adult Valakkar, updating their combat behavior with more dynamic burrowing, tracking, repositioning, and attack patterns.

This card has been set to Committed.

Ship Fly-By Audio

Implementing an overhauled ship fly-by audio system, reintroducing fly-by sounds with all-new audio assets to deliver greater immersion and improved positional feedback during flight.

This card has been set to Committed.

Alpha 4.10

Siege of Orison

Implementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.

This card has been set to Tentative.

Instancing

Implementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.

This card has been set to Tentative.

This card has been moved from Star Citizen 1.0 to Alpha 4.10

Mission Giver: Recco Battaglia

Introducing Recco Battaglia as an in-person Mission Giver in the Persistent Universe, bringing her first narrative mission series to life. Meet with Recco in Levski to uncover the challenges facing independent miners and begin a story that will continue through future chapters.

This card has been set to Tentative.

Super Heavy Combat "BUL-H4" Armor

Implementing the Super Heavy Combat "BUL-H4" armor class, enabling players to equip and operate a new category of powerful super heavy weapons.

This card has been set to Tentative.

Apocalypse Arms "Vendetta" HMG

Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms "Vendetta" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.

This card has been set to Tentative.

New Wikelo Ships Offerings (4.10.0)

Adding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.

This card has been set to Tentative.

This card has received a new asset.

Item Recovery: Ship Loadout Improvements

Implementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player’s control.

This card has been set to Tentative.

Nine Tails Armor Update

Implementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.

This card has been set to Tentative.

Fuel Tanks and Consumption Rebalance

Implementing balance updates for Quantum and Hydrogen fuel tanks, adjusting fuel capacities and consumption rates to better align with ship sizes and roles.

This card has been set to Tentative.