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<updated>2026-07-01T21:15:03+00:00</updated>
<entry>
	<title type='html'><![CDATA[Star Citizen Monthly Report: June 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21232-Star-Citizen-Monthly-Report-June-2026' />
	<id>tag:robertsspaceindustries.com,2026-07-01:21232</id>
	<published>2026-07-01T21:15:03+00:00</published>
	<updated>2026-07-01T21:15:03+00:00</updated>
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	<![CDATA[<img src="https://robertsspaceindustries.com/i/6fadd275e1fd8bada82e95e006f5010634756a27/resize(2519,1080,cover,crop(2519,1080,0,20,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResikEZkJxf5Fm7obgH1xgvPfQToE5MVdP9Y))/banner.png" style="max-height:300px; max-width:100%;"><h2>PU Monthly Report</h2><div style="margin-bottom:50px"><p>The PU Monthly Report is back, this time detailing all the development progress made throughout June. Read on for the latest from AI Features & Tech, Ships, Community, Core Gameplay, Mission Design, Narrative, and more.</p></div><div style="margin-bottom:50px"><h4>AI Content</h4><p>In June, the AI Content team continued to support several initiatives for Alpha 4.9. They also worked alongside Mission Design to set up comms calls and NPCs for several upcoming missions and locations.</p><p>AI Content then supported a performance-capture shoot to ensure that the content will flow seamlessly once the audio is mastered and animations are solved. Alongside this, the team planned out some Narrative-driven initiatives for new behaviors and directions to explore.</p></div><div style="margin-bottom:50px"><h4>AI (Features &amp; Tech)</h4><p>Last month saw AI Features &amp; Tech fix an issue with Super Heavy NPCs not being able to use their miniguns. Some Human AI issues were fixed too, including NPCs continuing to fire at targets they could not see.</p><p>For the apex valakkar, the devs introduced the ability to constrain it to an area while avoiding another. It also received laser and EMP attacks, gained the ability to switch between attacks, and improvements were made to surface sound detection. For the Yormandi, a bug causing it to get stuck in reactions was fixed.&nbsp;</p><p>Although not yet integrated into the PU, improvements were made to the flight AI for fleeing behind objects and counter-chasing behaviors, and updates were made to the general Flight behavior.</p></div><div style="margin-bottom:50px"><h4>Animation</h4><p>The Animation team fleshed out animations for the apex valakkar while planning for the next round of creatures. They also worked on the mission-giver Battaglia, both in her physical location and when spoken to over comms.</p></div><div style="margin-bottom:50px"><h4><strong>Art (Characters)</strong></h4><p>The Character Art team spent the month working on a new armor set, mission rewards, updates to the Nine Tails gang, and other upcoming items. Support for the StarWear initiative continued too. Alongside this, the Concept Art team progressed with a new combat armor.</p></div><div style="margin-bottom:50px"><h4>Art (Ships)</h4><p>In the UK, the Ships team finalized and launched the Gatac Railen and Tyilui. They then turned their attention to another Grey's Market ship, which was parked last year due to other priorities, beginning by ensuring nothing had degraded since it was last worked on.</p><p>Further work was done for the Liberator, including integrating and repurposing numerous Anvil kit pieces from recent ships, such as the Asgard and Paladin, which significantly reduces the amount of required new content.</p><p>More artists moved onto the RSI Galaxy following the release of the recent alien ships, helping progress across all areas.</p><p>Two new ground vehicle variants progressed quickly down the pipeline. One successfully passed a combined whitebox and greybox gate review, while the other is rapidly approaching its whitebox gate review.</p><p>Four unannounced ships progressed too. The first, a new fighter, passed its whitebox gate review and will continue to have its geometry refined as part of the greybox phase, in preparation for November.</p><p>The second, a new ship from a Xi'an manufacturer designed to fulfill a generalist role, entered pre-production.</p><p>The third progressed toward its LOD0 gate. As part of this, the team added detail across the hull and ensured the animated parts don’t interfere with each other.</p><p>The fourth had its greybox gate review. Following this, adjustments were made to its component and weapon locations. The Mo-cap team is currently preparing to tackle the complicated animations required for this ship.</p></div><a href="https://robertsspaceindustries.com/i/5e996f8c5108d355f8fe154a7d2e6f8d825e0e90/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResidXAZTMcwJX5BJizDkuED783Byfd1UW5t/ships.png" target="_blank"><img src="https://robertsspaceindustries.com/i/6c35c4afef439286b580ee7e5729c4af16596abd/resize(1920,1080,cover,crop(1920,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResidXAZTMcwJX5BJizDkuED783Byfd1UW5t))/ships.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>Finally, the North American team continued to move the Kraken toward its greybox gate review, with a focus on utilizing the finalized Drake kit from the Ironclad. The initial lighting pass was done to set the tone across the ship.</p></div><div style="margin-bottom:50px"><h4>Art (Weapons)</h4><p>In June, the Weapons team continued through the final phase of production on a new large-caliber weapon. In addition, they pushed forward with content for upcoming patches and numerous weapon paints for various upcoming events.</p><p>The team’s ongoing material polish passes and updates continued, too, and they’re looking forward to upcoming tech that will require cross-team collaboration.</p></div><div style="margin-bottom:50px"><h4>Community</h4><p>In June, the Community team kicked off Pride Month with the <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/show-us-your-colors-celebration-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Show Us Your Colors Celebration</a> contest, inviting players to express their creativity in honor of the myriad colorful ways our community shines. The team also published the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21195-Star-Citizen-Monthly-Report-May-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>May PU Monthly Report</a> and prepared for the many events this month had in store.&nbsp;</p><p>The Community team then supported the release of <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21177-Star-Citizen-Alpha-481&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Alpha 4.8.1,</a> an update that introduced new missions and additional content to the game. They published a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/player-to-player-trade-update&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Player-to-Player Trade Update</a> detailing recent changes designed to streamline in-game trading while limiting the potential for exploits. They also maintained a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alpha-4-8-1-known-issues-update&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Known Issues</a> thread to track which issues were being actively investigated, awaiting implementation, or already in progress. The thread was updated regularly as development addressed them. Throughout and after the release, the team kept a close eye on player feedback and sentiment, making sure development stayed informed of any emerging issues.&nbsp;</p><p>As <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21139-Alien-Week-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Alien Week</a> made its yearly return, the team provided a helpful <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alien-week-2956&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Catch All thread</a> highlighting the otherworldly experiences this event included. They published a <a href=&quot;https://robertsspaceindustries.com/en/comm-link/engineering/21212-Q-A-Gatac-Tyilui&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Q&amp;A</a> for the new Gatac Tyilui and a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alien-week-2956-xeno-craft-challenge&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Xeno Craft Challenge</a> community contest, encouraging participants to show how the alien cultures of Star Citizen have inspired them.</p></div><a href="https://robertsspaceindustries.com/i/9f19302975eb7e4d8f8f7e56ee0ee61d87c3d14a/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjCFvYRCgvLaTd1Psei9zYPuxYSMNzfk22/internationalbarcitizenweekend2026.png" target="_blank"><img src="https://robertsspaceindustries.com/i/30ffb3c8d6bf07021956c993033ebd33d66d7f1d/resize(2000,1125,cover,crop(2000,1125,1,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjCFvYRCgvLaTd1Psei9zYPuxYSMNzfk22))/internationalbarcitizenweekend2026.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>The <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen World Tour</a> shifted into high gear in June with International Bar Citizen Weekend, with the Community team hosting this year's events in Austin, Frankfurt, Montreal, and Manchester. Attendees received a Shattered Vanduul Lance to display in their hangar, with more chances to pick one up as the tour continues to new locations throughout the year.</p><p><em>“Meeting the community in person and coming together over our shared love of the ‘verse is what Bar Citizen is all about. With many stops planned across the globe for 2026, we hope to see you there!”</em> Community Team&nbsp;</p><p>The team also kept up their regular cadence of <a href=&quot;https://robertsspaceindustries.com/en/comm-link?channel=&amp;series=&amp;type=&amp;text=This+Week+in+Star+Citizen&amp;sort=publish_new&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>This Week in Star Citizen</a> and bi-weekly <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Roadmap</a> updates to round out the month’s many activities.&nbsp;</p></div><div style="margin-bottom:50px"><h4>Core Gameplay</h4><p>In June, the Core Gameplay team shifted focus to a dedicated bug-fixing push alongside the Player Experience and QA teams. Much of the month was spent identifying the root causes of issues affecting day-to-day gameplay, including problems with hangar and freight-elevator flow, quantum travel, Starmap routing, and vehicles being falsely destroyed or flagged for claim.</p><p>Alongside this, the team kept moving forward on a range of content, technology, and feature initiatives.</p><p>The upcoming Apocalypse Arms heavy machine gun received support for magazines mounted to the Super Heavy suit's backpack. Players can now load magazines into the backpack by hand, even when it's worn by another player, and empty magazines now eject automatically. This work also prompted a smaller rework of explosion damage so that it spreads more evenly across body parts, plus fixes for the ammo count display and magazines failing to eject correctly.</p><p>Supporting the HMG also required changes to the melee system to handle different buttstock-strike damage values, which fixed a bug where they weren't dealing damage at all. Separately, holographic previews for tractor-beamed items now use each item's attachable offset where available, making their appearance more accurate.</p><p>For Item Recovery, the team finished a basic version of the Individual Item Claim mode and began work on the full version. Ship paints can now be bricked and recovered like other components. Fixes went in for bricked ships that remained flyable after a full component swap, and for loadouts not being respected after a claim. Claim timer improvements also continued. To cut down on unnecessary claims, ships destroyed while inside a hangar can now be claimed for free.</p></div><a href="https://robertsspaceindustries.com/i/1f02cdc993972b7355996844178d83ceeafe0b6d/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseH9RAetCP29oT8mARHD3sJYJAjTj47kVc/individual-claim-mode.png" target="_blank"><img src="https://robertsspaceindustries.com/i/abba9398901da643b0be589b58ad9e7faac8fe63/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseH9RAetCP29oT8mARHD3sJYJAjTj47kVc))/85/individual-claim-mode.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>For StarWear, a new tool validates and repairs player and NPC loadouts, catching the setup errors that would otherwise break compatibility. The team also added clothing prerequisites for certain armors. For example, the Caldera Novikov suit may require a specific clothing item to be worn first. Work also began on StarWear's UI, which took several iterations with UX Design to get right given the complexity of the equipment rules. New additions include a blocked state that tells players when an item can't be equipped because another item is in the way, indicators for whether a piece is spaceworthy, and an improved weight bar at the top of the inventory.</p></div><a href="https://robertsspaceindustries.com/i/78fd9380497bab7c78a498ac1d38588e3f4c2de6/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvfKEEA9Q9wFZhsyAvkFQYKo7SXR1LQKY/starwear-ui.png" target="_blank"><img src="https://robertsspaceindustries.com/i/5dd1e27c9e1e86b95814eae24970241668ffc451/resize(1920,1080,cover,crop(1920,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvfKEEA9Q9wFZhsyAvkFQYKo7SXR1LQKY))/starwear-ui.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>Updates to several core systems were made for Starchitect, which will fundamentally change how designers place locations and sandbox content across planets. Now, harvestables and loot are context-aware of their surrounding location and environment, so designers can match loot to the environment more easily. For instance, instead of manually placing outlaw-specific loot boxes, the system will now detect that a location is outlaw-controlled and select the right loot type automatically. Crafting is undergoing similar changes for Starchitect compatibility, and the Mission System required significant rework so the designers can set up mission locations and contracts at a much larger scale. Freight elevators and security systems are now Starchitect-compatible as well.</p><p>This procedural shift also triggered a broader review of core gameplay systems, so the team rewrote how nav-points are handled and accessed to ensure any system reading that data keeps working even when a location is fully streamed out. This will allow Starchitect locations to appear correctly on the Starmap, be routed to, show up in the quantum travel HUD, and support location inventories for freight elevators,</p><p>For the Command Module, the team provided heavy post-release support, addressing player-reported bugs across hangar and air-traffic control interactions, damage handling, quantum travel markers, locked doors, camera override, Starmap routing, physics collisions, server transition issues, room atmosphere, and more.</p><p>Ahead of Tech Preview and player testing, the team fixed critical instancing bugs, including players losing ownership of their instance (causing it to despawn) and players being incorrectly moved into someone else's instance. Eviction logic was also added so a player kicked from a party gets teleported to a safe location outside the instance.</p><p>To support the reworked Siege of Orison, Core Gameplay gave the designers a way to assign NPCs to defend specific areas, removing the need for complex spawn-closet setups inside instances. The designers can now also set custom respawn locations. For example, sending a player to the nearest medical facility after completing an objective, functioning as a checkpoint system. This is especially valuable for long-form content like Siege of Orison.</p><p>For Transport, shuttles can now be gated behind mission logic, matching functionality already available in the legacy system. The team cleaned up code for elevator carriages with a single door and completed the major work to bring vehicle elevators under the Transport system, replacing the convoluted elevator setups many vehicles currently rely on.</p><p>Work then continued on the toolset the designers use to build mission content, with numerous workflow fixes and optimizations. The devs also began building a Mission Board UI Provider component to support local interactable mission boards, first planned for use at new Starchitect locations. Progress also continued on bringing back physical mission givers. Players can now receive a one-time comms call from a mission giver when they meet certain conditions, such as entering a specific star system. Mission delivery directly to an instance is now supported and is used by various Battaglia missions.</p><p>To close out some of the work on the Ship Hangar Services feature, the team added support for missile containers when stacking missiles on a cargo grid.</p><p>Finally, for Social and Orgs, chat was re-implemented with more robust customizable tabs. A new location-based channel lets players near a planet chat with others in the vicinity, automatically switching channels as they move between areas. The team also entered the discovery phase for a reworked Friends app.</p></div><div style="margin-bottom:50px"><h4>Creature Content</h4><p>In June, the Creature team worked on various improvements to the existing behaviors of the valakkar family. Work on the apex sand variant is still underway, with the team refining the gameplay to provide a better experience to players in ships.</p><p>Pre-production for a brand-new creature family began, with exploration around visual identity, silhouettes, combat legibility, and gameplay archetypes going through various rounds of iteration.</p></div><div style="margin-bottom:50px"><h4>Economy</h4><p>Last month, the Economy team evaluated the economic data from the Alpha 4.8 release and worked to improve some of the underlying systems, such as repair and reclaim. This will allow outliers to be more reasonably priced and the systems to work more intuitively.</p></div><div style="margin-bottom:50px"><h4>Mission Design</h4><p>Progress continued on Siege of Orison, with the Mission team pushing the boundaries of the technology and working through limitations as they came up.</p><p>The upcoming Battaglia missions received polish throughout June, too, with improvement plans being made to ensure the devs achieve the experience they want.</p><p>Following the recent armor rebalance, which changed the tags ships use to spawn in combat missions, the team are now beginning to rebalance the mission content, with the first being the Defend Ship archetype.</p></div><div style="margin-bottom:50px"><h4>Narrative</h4><p>Narrative started the month working with Mission Design on several parallel events that are scattered across upcoming patches. This will be in tandem with the narrative designers, who will help generate placeholder versions of any scripted lines so reviews are more reflective of the final experience. This also includes initial passes on mission text, objectives, and markers to further provide context and direction.</p><p>Narrative also started to break down future patches to understand what additional content might be needed from a performance capture or voiceover perspective. In addition to this, the team continued their evergreen tasks of writing names and descriptions for new items, armor pieces, weapons, ships, and paints.</p></div><div style="margin-bottom:50px"><h4>Online Technology</h4><p>Over the past month, the Live Tools team made significant progress across all of their internal tools, wrapping up several long-running projects while shipping a steady stream of updates and fixes.</p><p>The biggest was the completion of two major overhauls to Hex, the internal platform used by Player Support and operations staff. The first was a full visual and experience redesign called Hex 4.0, which established a fresh look and feel that will guide all future development on the platform.</p><p>The second was an expanded set of player investigation tools, giving support teams richer information and faster ways to look into player accounts, track item ownership history, and manage entitlements. Multiple Hex releases also went out during this period, delivering new features, improvements, and critical fixes, including security patches to access management and backend components.</p><p>For Bootstrap (the tool that helps developers quickly set up and configure their local work environments), the team continued to resolve reliability issues. Moreover, they advanced the design phase of a larger overhaul aimed at making the overall developer experience significantly smoother.</p><p>The devs continued to improve how crashes are captured and reported. The improvements made the data richer and more actionable for those investigating issues. Panic Switch, the live incident management tool, also received ongoing polish and bug fixes. For instance, the completion of a configuration migration that had been in progress for some time. The team additionally began work on automatically handling crash reports tied to a known hardware issue affecting a specific generation of Intel processors. This will reduce the manual effort needed from operations staff to triage those incidents.</p><p>The Online Services team resolved over 30 bugs across two-weekly cycles and focused on a mix of upcoming player-facing features and live game stability work.</p><p>The biggest area of active development was Item Recovery (also known as Item Imprint), the long-awaited feature that will allow players to reclaim items lost due to bugs or crashes. Online Services completed a key alignment session with the UI team to nail down how the individual item claim flow will work. This includes how the game handles a player's full list of owned items and lets them selectively recover what's missing.</p><p>Significant work also went into addressing stability issues with the game's mission and contract systems. Dedicated design and technical review sessions were held, and a formal optimization effort was created to rebuild the contract generation process in a more efficient way.</p><p>The Global Database Sharding work, which improves how player data is distributed across servers at scale, was completed. The team also moved deeper into the discovery and design phase for the future Crafting and Refining system. They held multiple sessions to resolve complex questions around how crafted items interact with player-owned equipment, insurance, and persistent item upgrades.</p></div><div style="margin-bottom:50px"><h4>R&amp;D</h4><p>In June, further progress was made to improve the look of gas clouds. Support for a density-based LUT to recolor gas clouds was added, and the phase function that controls how light is scattered was improved. Moreover, the min/max raymarch path was simplified and optimized.</p><p>Focus then switched back to ground fog. The new model, which was finalized earlier this year, was added into production. As a finishing touch, support for local height as well as density was added. This is cheaper to evaluate and render, extends the visible range, and improves the modelling aspect of ground fog and its lighting. It will also self-shadow as well as cast shadows like rain volumes and clouds. Part of this work includes optimizations for the atmosphere raymarcher. Lastly, broken sub-object culling was fixed.</p></div><div style="margin-bottom:50px"><h4>VFX</h4><p>In June, the VFX team finished the last of their Alpha 4.8 content work by giving the Railen and Tyilui a full pass.</p><p><em>“The alien visuals are always fun to work on and the images attached definitely show why!”</em> VFX Team</p><p>Beyond Alpha 4.8, VFX also started their pass on Siege of Orison to provide high-impact atmospheric visuals to help elevate the already intense mission and locations. Work also began on upcoming weapons and vehicles.</p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[The PU Monthly Report is back, this time detailing all the development progress made throughout June. Read on for the latest from AI Features & Tech, Ships, Community, Core Gameplay, Mission Design, Narrative, and more.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Roadmap Roundup - July 1, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21230-Roadmap-Roundup-July-1-2026' />
	<id>tag:robertsspaceindustries.com,2026-07-01:21230</id>
	<published>2026-07-01T20:30:02+00:00</published>
	<updated>2026-07-01T20:30:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<div style="margin-bottom:50px"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h3>Notable Changes: July 1, 2026</h3><p>We’d like to share an update on the upcoming Alpha 4.9.0 release, as well as our ongoing initiative to address many of the common bugs and issues that both new and veteran players encounter on a regular basis.</p><p>As mentioned during a recent <a href=&quot;https://www.youtube.com/watch?v=jomkOFHS13c&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><em>Star Citizen Live</em></a>, we've reassessed our bug prioritization process following the release of Alpha 4.8.0. As part of that effort, we've refined how we prioritize bugs, with increased involvement from Senior Leadership alongside our Development, QA, Player Experience, Community, and other supporting teams to help ensure we're focusing on the issues that will make the biggest impact.</p><p>We're hopeful this approach means you'll feel the difference: more issues fixed, and your gameplay sessions noticeably improving.</p><p>Based on reports from the Issue Council, Spectrum, Reddit, direct player feedback, and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life, covering areas including:</p><ul><li>Instanced Hangars, ATC, and Ship Retrieval</li><li>Freight Elevators</li><li>Quantum Travel and Starmap Routing</li><li>Inventory UI and Interaction</li><li>Ships being falsely marked as lost or destroyed</li><li>Docking</li><li>Ship and FPS AI</li><li>Login Flow</li><li>Exploits</li></ul><p>In addition, we're tracking a broader list of quality-of-life issues frequently reported by new players. While many veteran players have learned workarounds for common problems, they shouldn't have to. As we continue working toward making Star Citizen as welcoming as possible for new players, we're also addressing many of the issues that commonly affect the first hour of gameplay.</p><p>For those who remember the state of Transit in early 2025, we're applying a similar philosophy here. At one point, months of bug fixing produced only incremental improvements, so we shifted our focus to developing new debugging tools for QA that could identify root causes rather than simply addressing symptoms. The result is what many would consider a far more robust Transit system today.</p><p>Freight Elevators are a good example of why this matters. Despite 70 to 80 fixes since last summer, players still don't feel the system is as stable or reliable as it should be. Much of that work addressed individual symptoms rather than the underlying causes. Freight Elevators interact with many other gameplay systems, creating a large surface area for issues, but as a core gameplay feature, they need to be dependable at all times.</p><p>So far, we've resolved roughly 20% of the issues on our current priority list. We don't expect to complete every fix in time for Alpha 4.9.0, but we're confident this more methodical, root-cause-driven approach is the right path forward for systems of Star Citizen's scale and complexity.</p><p>Naturally, an initiative like this comes with trade-offs. It requires dedicated time from several of the teams responsible for these core systems, time that would otherwise be spent developing new features or supporting additional content. As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems.</p><p>With that in mind, we're moving Siege of Orison and all instance-related content out of Alpha 4.9.0 and into a new 4.10 scheduled for mid-August. These additional four weeks will allow us to continue hardening the features, and technology and related deliverables planned for that content.</p><p>Instancing, in particular, introduces a significant number of new systems, backend services, and gameplay mechanics that require additional validation before we're comfortable bringing them to Live. Based on the recent Tech Preview builds, we believe more work is still needed.</p><p>With these changes, Alpha 4.9 in mid-July will still deliver a variety of re-prioritized bug fixes, optimizations, quality of life improvements and new content we're excited to get into your hands as quickly as possible, reflective of this new initiative that continues beyond this month's release into 4.10 in August, and 4.11 this September.</p><p>As always, thank you for continuing to report issues through the <a href=&quot;https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Issue Council</a>. Your reports, along with your <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/4&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>feedback on Spectrum</a> and through the <a href=&quot;https://support.robertsspaceindustries.com/hc/en-us&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Help Center</a>, remain invaluable in helping us identify, investigate, and resolve issues.</p><p><br></p><p><br></p><h3>Release View</h3><h4>Alpha 4.9</h4><p><strong>&quot;Support the Miners&quot; Mission Pack</strong></p><p>Implementing a new set of repeatable missions from Recco Battaglia, an independent mining logistics coordinator based in Levski. Take on a variety of contracts including prospecting, mining, recovery, salvage, investigations, ship reclamation, and more, while building your reputation with Recco to unlock additional opportunities in Alpha 4.9 and beyond. Contracts can be accepted through your mobiGlas.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><p><strong>Combat Clothing</strong></p><p>Implementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><p><strong>New Hairstyles (4.9.0)</strong></p><p>Implementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><p><strong>Ordnance Cargo Holder</strong></p><p>Implementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><p><strong>Behring &quot;CQ7&quot; Bullpup Rifle</strong></p><p>Implementing the Behring &quot;CQ7&quot; Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><p><strong>Ship Combat UI Improvements</strong></p><p>Implementing new hit markers for vehicle combat, providing clearer feedback when landing shots.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><p><strong>Juvenile and Adult Valakkar Behavior Updates</strong></p><p>Implementing improvements to Juvenile and Adult Valakkar, updating their combat behavior with more dynamic burrowing, tracking, repositioning, and attack patterns.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><p><strong>Ship Fly-By Audio</strong></p><p>Implementing an overhauled ship fly-by audio system, reintroducing fly-by sounds with all-new audio assets to deliver greater immersion and improved positional feedback during flight.</p><ul><li><em>This card has been set to Committed.</em></li></ul><p><br></p><h3><br></h3><h4>Alpha 4.10</h4><p><strong>Siege of Orison</strong></p><p>Implementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Instancing</strong></p><p>Implementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.</p><ul><li><em>This card has been set to Tentative.</em></li><li><em>This card has been moved from Star Citizen 1.0 to Alpha 4.10</em></li></ul><p><br></p><p><strong>Mission Giver: Recco Battaglia</strong></p><p>Introducing Recco Battaglia as an in-person Mission Giver in the Persistent Universe, bringing her first narrative mission series to life. Meet with Recco in Levski to uncover the challenges facing independent miners and begin a story that will continue through future chapters.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Super Heavy Combat &quot;BUL-H4&quot; Armor</strong></p><p>Implementing the Super Heavy Combat &quot;BUL-H4&quot; armor class, enabling players to equip and operate a new category of powerful super heavy weapons.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Apocalypse Arms &quot;Vendetta&quot; HMG</strong></p><p>Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms &quot;Vendetta&quot; HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>New Wikelo Ships Offerings (4.10.0)</strong></p><p>Adding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.</p><ul><li><em>This card has been set to Tentative.</em></li><li><em>This card has received a new asset.</em></li></ul><p><br></p><p><strong>Item Recovery: Ship Loadout Improvements</strong></p><p>Implementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player’s control.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Nine Tails Armor Update</strong></p><p>Implementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Fuel Tanks and Consumption Rebalance</strong></p><p>Implementing balance updates for Quantum and Hydrogen fuel tanks, adjusting fuel capacities and consumption rates to better align with ship sizes and roles.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-july-1-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[With the Roadmap just updated, here is a brief explanatory note to give you insight into the decision-making that led to any changes.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Star Citizen Alpha 4.8.3 - THE RETURN OF XENOTHREAT]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21206-Star-Citizen-Alpha-483' />
	<id>tag:robertsspaceindustries.com,2026-07-01:21206</id>
	<published>2026-07-01T16:05:02+00:00</published>
	<updated>2026-07-01T16:05:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://media.robertsspaceindustries.com/9p2pso4m0n6iw/channel_item_full.jpg" \></p><p>XenoThreat has emerged once again to threaten Stanton. Play your part in securing the system from this dangerous outlaw menace. </p><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21206-Star-Citizen-Alpha-483" target="_blank">robertsspaceindustries.com/comm-link</a> for more.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[XenoThreat has emerged once again to threaten Stanton. Play your part in securing the system from this dangerous outlaw menace.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - June 29, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21226-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-06-29:21226</id>
	<published>2026-06-29T20:35:03+00:00</published>
	<updated>2026-06-29T20:35:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/925c152debfd72cebe0e060ff3ba7a0c984a3b71/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResivq5BYhKfaqZ77b77Zk1L71BbzYQY8jpr/carbonpixel-super-heavy-armor-in-lorville.png" target="_blank"><img src="https://robertsspaceindustries.com/i/81ca9ad8e929daf2847bc6a17d30e95bc7526859/resize(2304,987,cover,crop(2304,987,46,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResivq5BYhKfaqZ77b77Zk1L71BbzYQY8jpr))/carbonpixel-super-heavy-armor-in-lorville.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h4>Hello everyone, xē'suelen nyahyan</h4><p><a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21139-Alien-Week-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Alien Week</strong></a> is still ongoing! Join our annual celebration of the extraordinary cultures and technologies found beyond Human space. Running through July 6, this year's festivities include the <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alien-week-2956-xeno-craft-challenge&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Xeno Craft Challenge</a>, inviting creators to bring alien cultures to life through food, art, props, models, and costumes for a chance to win some incredible alien ships. You can also enter the <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/show-us-your-colors-celebration-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Show Us Your Colors contest</a> before it wraps up on June 30.</p><p>Last week, <a href=&quot;https://robertsspaceindustries.com/en/pledge/subscriptions&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Subscribers</a> also received the June 2026 issue of <a href=&quot;https://robertsspaceindustries.com/en/subscribers/jumppoint&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><em>Jump Point</em></a>! This month's edition takes a deep dive into the development of the Anvil Odin, explores the elegant design philosophy behind the Origin M80, and ventures into the fascinating world of Xi'an meditation, offering another look behind the scenes at the people, places, and ships shaping the 'verse.</p></div><div style="margin-bottom:50px"><h4>Now, let’s take a look at what’s coming up this week:</h4><p>On <strong>Tuesday</strong>, the next issue of the <strong><em>Squadron 42</em> newsletter</strong> rolls out. We'll introduce you to more members of the crew aboard the UEES Stanton and offer another glimpse into the people you'll serve alongside during the campaign. Make sure you’re subscribed by heading to your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account</a> settings.</p><p><strong>Wednesday</strong> is packed with updates, beginning with the release of <strong>Alpha 4.8.3: The Return of Xenothreat.</strong> The notorious outlaw group has returned to Stanton with a new event featuring five concurrent ship combat contracts. From boarding an Idris to defending civilians and taking the fight directly to Xenothreat forces, you'll earn rewards and help drive the invaders back.</p><p>Also on Wednesday, we'll publish a new <strong>Roadmap Update</strong>, outlining the content currently planned throughout July and August. The <strong>June 2026 PU Monthly Report</strong> will follow, offering a behind-the-scenes look at the work teams have been tackling over the past month.</p><p>On <strong>Friday</strong>, the latest <strong>RSI Weekly Newsletter</strong> also lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account settings</a>.</p><p>a.thl'ē'kol, see you soon.</p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;JUNE 29</h4><ul><li>This Week in Star Citizen</li></ul><h4>TUESDAY,&nbsp;JUNE 30</h4><ul><li>Squadron 42 Newsletter</li></ul><h4>WEDNESDAY,&nbsp;JULY 1</h4><ul><li>Alpha 4.8.3</li><li>Roadmap Update</li><li>June 2026 PU Monthly Report</li></ul><h4>FRIDAY,&nbsp;JULY 3</h4><ul><li>RSI Weekly Newsletter</li></ul></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: June 29, 2026</h2><p><a href="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>Kidnapped</h2><p><strong>by Kpjax</strong></p><p><a href="https://robertsspaceindustries.com/i/0b2e100276a73b279a116f25835e222b8f484e33/resize(1913,820,cover,crop(1913,820,126,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjektdLKSXfTxY7EqguPH3m5qsQY5UG7pa))/kpjax-kidnapped-machinima.png" target="_blank"><img src="https://robertsspaceindustries.com/i/0b2e100276a73b279a116f25835e222b8f484e33/resize(1913,820,cover,crop(1913,820,126,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjektdLKSXfTxY7EqguPH3m5qsQY5UG7pa))/kpjax-kidnapped-machinima.png" style="max-height:300px; max-width:100%;"></a></p><p>Spectemus and <strong>Kpjax </strong>were off the grid at Harper’s Point on microTech, quietly planning their next move when they walked straight into an ambush! <strong>"Kidnapped"</strong> is a perfect blend of roleplay, machinima, and organization meetups, all brought together in a fun, story-driven video.</p><p>Check it out now on the <a href="https://robertsspaceindustries.com/community-hub/post/kidnapped-0zbewrJDR9LGn" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/bfede2551a153b4f6458ced4015debac444799b5/resize(3000,1286,cover,crop(3360,1440,0,40,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskHnusr2tw2QDUFPMrFHgPRD4tH7M8wWBp))/santantica-corsair-qv-station.png" target="_blank"><img src="https://robertsspaceindustries.com/i/bfede2551a153b4f6458ced4015debac444799b5/resize(3000,1286,cover,crop(3360,1440,0,40,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskHnusr2tw2QDUFPMrFHgPRD4tH7M8wWBp))/santantica-corsair-qv-station.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/corsair-in-qv-tTQTKZCR13BbA" rel="noopener noreferrer" target="_blank"><strong>Corsair</strong></a><a href="https://robertsspaceindustries.com/community-hub/post/corsair-in-qv-tTQTKZCR13BbA" rel="noopener noreferrer" target="_blank"><strong> at Rock Breaker</strong></a><strong> </strong>- <em>Santantica</em></p><p><a href="https://robertsspaceindustries.com/i/c29570f581a416a8d5f8bc3c822c4b2cdfb4e646/resize(2496,1070,cover,crop(2496,1070,0,32,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseoU5xa87LxNVocNfm32aBDd5pPWr5oDBc))/85/dr-fischer-super-heavy-armor-firing.png" target="_blank"><img src="https://robertsspaceindustries.com/i/c29570f581a416a8d5f8bc3c822c4b2cdfb4e646/resize(2496,1070,cover,crop(2496,1070,0,32,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseoU5xa87LxNVocNfm32aBDd5pPWr5oDBc))/85/dr-fischer-super-heavy-armor-firing.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/bringing-the-heat-LesPMC6KQRCPz" rel="noopener noreferrer" target="_blank"><strong>Bringing The Heat</strong></a>&#160;- <em>Dr.Fischer</em></p><p><a href="https://robertsspaceindustries.com/i/b672dc748af191467948912201fd165032cdf514/resize(1920,823,cover,crop(1920,823,129,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResetpFLmY1roytHzmJ939j15oejXe3ek2b8))/espectrall-tyilui.png" target="_blank"><img src="https://robertsspaceindustries.com/i/b672dc748af191467948912201fd165032cdf514/resize(1920,823,cover,crop(1920,823,129,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResetpFLmY1roytHzmJ939j15oejXe3ek2b8))/espectrall-tyilui.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/welcome-GUIIp27Xe2gQm" rel="noopener noreferrer" target="_blank"><strong>Tyilui in the rain</strong></a><strong> </strong>- <em>Espectral</em></p><p><a href="https://robertsspaceindustries.com/i/897b24c2f923dea02485df1d9bedaf40ee136179/resize(3000,1286,cover,crop(7608,3260,530,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUkxfe1QRvJScxUeUPNyw2LYPWFVBjGWA))/85/vulcan-aurora-guardian-volcanic-activity-detected.png" target="_blank"><img src="https://robertsspaceindustries.com/i/897b24c2f923dea02485df1d9bedaf40ee136179/resize(3000,1286,cover,crop(7608,3260,530,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUkxfe1QRvJScxUeUPNyw2LYPWFVBjGWA))/85/vulcan-aurora-guardian-volcanic-activity-detected.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/volcanic-activity-detected-I90o9YWL3f6Xr" rel="noopener noreferrer" target="_blank"><strong>Guardian, Volcanic Activity Detected!</strong></a> - <em>Vulcan-Aurora</em></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Stay up to date with everything going on in the &#8216;verse.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Jump Point Now Available!  - ISSUE: 14 03 – Allfather’s Day]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21221-Jump-Point-Now-Available' />
	<id>tag:robertsspaceindustries.com,2026-06-26:21221</id>
	<published>2026-06-26T17:05:03+00:00</published>
	<updated>2026-06-26T17:05:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/e1f071b568d9c7d7c6596b1fd3494a5aebd8e188/resize(1536,329,cover,crop(1536,329,136,0,8SzwQc8j2KJaxT9rCJUPpjPG4egvN8rkhAMCh5mWnUXevhNRr2NjYqS3xvQsd31DUS6e75L6vWAwXzJp6UCXLkacqDyXM5utogjp2CVCAWyCxGqzujC))/75/jumppoint-logo-v2.jpg" style="max-height:300px; max-width:100%;"><img src="https://robertsspaceindustries.com/i/faff367f32ed8d6c9a888020c68d8b117262d635/resize(3000,1286,cover,crop(3840,1645,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUibcRoAaadQZK1Zh645jg7ENoL5CfHQJ))/85/m80.jpg" style="max-height:300px; max-width:100%;">]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Attention, Subscribers: The June 2026 issue of Jump Point is now available in the Subscriber section of your account.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - June 22, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21219-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-06-22:21219</id>
	<published>2026-06-22T19:25:03+00:00</published>
	<updated>2026-06-22T19:25:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/9ef6881899c3a339a5eb040d1929da077c3f1fe3/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj21izjTh31fizbKHprfdMvfZGsv68gRcr/taavi-spectre-2.png" target="_blank"><img src="https://robertsspaceindustries.com/i/751b90084a95b6cab9db8f9c2b966e7a61f62677/resize(3000,1286,cover,crop(3360,1440,0,80,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj21izjTh31fizbKHprfdMvfZGsv68gRcr))/taavi-spectre-2.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h4>Happy Monday, everyone!</h4><p>Last week, Star Citizen Live brought together Chief Technology Officer Benoit Beauséjour and Gameplay Engineering Director Jens Lind for a candid look at Alpha 4.8 and the team's continued efforts to act on your feedback. If you missed it, the full conversation is up on <a href=&quot;https://www.youtube.com/watch?v=jomkOFHS13c&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>YouTube</a>.</p><p>We also kicked off <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21139-Alien-Week-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Alien Week 2026</a> last week. The Banu-nanza of all things exotic runs through July 6, and the <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alien-week-2956-xeno-craft-challenge&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Xeno Craft Challenge</a> is your chance to get hands-on. Food, art, props, models, costumes: bring alien cultures to life for a shot to snag some cool alien ships while you're at it. There's still also time to <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/show-us-your-colors-celebration-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Show Us Your Colors</a> before June 30.&nbsp;</p></div><div style="margin-bottom:50px"><h4>Get the short and sweet on what's happening this week:&nbsp;</h4><p>After International Bar Citizen Weekend, we're already looking forward to the next&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot; style=&quot;font-weight: 300;&quot;>Bar Citizen World Tour</a>&nbsp;stop: Chicago, Illinois, on July 18. In the meantime, community-hosted meetups are happening all over, like Bar Citizen Montpellier in France this weekend. Head over to <a href=&quot;https://barcitizen.org&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot; style=&quot;font-weight: 300;&quot;>barcitizen.org</a> to find one near you.</p><p>This <strong>Friday</strong>, the RSI Newsletter makes its weekly run to your inbox, bringing the latest from across the 'verse. <a href=&quot;https://robertsspaceindustries.com/pledge/subscriptions&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Subscribers</a> can also look forward to Jump Point's June issue landing alongside it.</p><p><br></p><p><em>Fly low, and fly fast!</em></p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;JUNE 22, 2026</h4><ul><li>This Week in Star Citizen</li></ul><h4>FRIDAY,&nbsp;JUNE 26, 2026</h4><ul><li>June Issue of Jump Point for <a href=&quot;https://robertsspaceindustries.com/pledge/subscriptions&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Subscribers</strong></a></li><li>RSI Weekly Newsletter</li></ul></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: June 22, 2026</h2><p><a href="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>Blooming Toward the Light</h2><p><strong>by OrangeJuZi</strong></p><p><a href="https://robertsspaceindustries.com/i/bccbe4561ae465ab062e595d9e349d31864f7cd1/resize(2524,1420,cover,crop(2524,1420,0,26,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjeuLb76Un6ATevNpayE4VdnxLDSDvpf3t))/orangexian.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/bccbe4561ae465ab062e595d9e349d31864f7cd1/resize(2524,1420,cover,crop(2524,1420,0,26,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjeuLb76Un6ATevNpayE4VdnxLDSDvpf3t))/orangexian.jpg" style="max-height:300px; max-width:100%;"></a></p><p>What do you call a group of Railens flying through the beautiful landscape of Bloom? In this video, we'd call it a 'zen'. </p><p>Catch some cozy vibes from the video on the <a href="https://robertsspaceindustries.com/community-hub/post/blooming-toward-the-light-7BqUsDgcNHR8p" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/51f6fbd7b248ef90bafd4082869eb79a06b94cfd/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUVRFRshVPDViXBTeeU259MSW1hUNrTuY))/85/ericthefourier.png" target="_blank"><img src="https://robertsspaceindustries.com/i/51f6fbd7b248ef90bafd4082869eb79a06b94cfd/resize(3000,1688,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUVRFRshVPDViXBTeeU259MSW1hUNrTuY))/85/ericthefourier.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/fps-assault-in-railen-lKJrdmU2H7XwQ" rel="noopener noreferrer" target="_blank">FPS Assault in Railen</a> - <em>EricTheFourier</em></p><p><a href="https://robertsspaceindustries.com/i/7f07db32ea07fd16d689da7cb115940af762db9a/resize(3000,1688,cover,crop(3342,1880,0,102,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejMNTrfwXzqiHQtknw2FXeDRTir59NeEz))/lion-shipcrasher-3.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/7f07db32ea07fd16d689da7cb115940af762db9a/resize(3000,1688,cover,crop(3342,1880,0,102,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejMNTrfwXzqiHQtknw2FXeDRTir59NeEz))/lion-shipcrasher-3.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/railens-assemble-ma0QIZP9CQyRO" rel="noopener noreferrer" target="_blank">Railens, Assemble!</a> - <em>Lion_Shipcrasher</em></p><p><a href="https://robertsspaceindustries.com/i/047ebdd0ce366003ff822d72b9192a000fa1cf67/resize(2560,1440,cover,crop(2560,1440,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj7CTDwFxW11L4uqyRK9KUZiLR36exfeii))/85/papajuggernaut.png" target="_blank"><img src="https://robertsspaceindustries.com/i/047ebdd0ce366003ff822d72b9192a000fa1cf67/resize(2560,1440,cover,crop(2560,1440,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj7CTDwFxW11L4uqyRK9KUZiLR36exfeii))/85/papajuggernaut.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/foreign-forged-2EK62qfHObdyp" rel="noopener noreferrer" target="_blank">Foreign Forged</a> - <em>PapaJuggernaut</em></p><p><a href="https://robertsspaceindustries.com/i/bd990f1bb446b2a25810d8c96333726cbffabd25/resize(1619,911,cover,crop(1619,911,85,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseBxhyLymbevmsjVT6wzZ4rjVqPBD69gni))/kartavacante.png" target="_blank"><img src="https://robertsspaceindustries.com/i/bd990f1bb446b2a25810d8c96333726cbffabd25/resize(1619,911,cover,crop(1619,911,85,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseBxhyLymbevmsjVT6wzZ4rjVqPBD69gni))/kartavacante.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/former-asd-scientist-IPYqKk34z6piD" rel="noopener noreferrer" target="_blank">Former ASD scientist</a> - <em>KartaVacante</em></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Happy Monday, everyone! Let&#8217;s see what&#8217;s happening in and out of the &#8216;verse, This Week in Star Citizen.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Star Citizen Live - Tech Talk: Alpha 4.8 w/ Benoit and Jens]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21215-Star-Citizen-Live' />
	<id>tag:robertsspaceindustries.com,2026-06-18:21215</id>
	<published>2026-06-18T18:20:02+00:00</published>
	<updated>2026-06-18T18:20:02+00:00</updated>
	<category term='Video' />
	<content type='html'>
	<![CDATA[<iframe allowpresentation="" allowfullscreen="true" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" frameborder="0" height="360" width="640" src="https://www.youtube-nocookie.com/embed/jomkOFHS13c?enablejsapi=1"></iframe><h2>STAR CITIZEN LIVE </h2><div style="margin-bottom:50px"><p>This week, join us for a candid conversation about the technical state of Star Citizen, with Gameplay Engineering Director Jens Lind and Chief Technology Officer Benoit Beausejour.</p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[This week, join us for a candid conversation about the technical state of Star Citizen, with Gameplay Engineering Director Jens Lind and Chief Technology Officer Benoit Beausejour.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Roadmap Roundup - June 17, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21216-Roadmap-Roundup-June-17-2026' />
	<id>tag:robertsspaceindustries.com,2026-06-17:21216</id>
	<published>2026-06-17T19:05:02+00:00</published>
	<updated>2026-06-17T19:05:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<div style="margin-bottom:50px"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h2>Notable Changes: June 17, 2026</h2><p><br></p><h3>Release View</h3><h3>Alpha 4.9</h3><p><strong>Item Recovery: Ship Loadout Improvements</strong></p><p>Implementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player’s control.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Nine Tails Armor Update</strong></p><p>Implementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Behring &quot;CQ7&quot; Bullpup Rifle</strong></p><p>Implementing the Behring &quot;CQ7&quot; Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Ordnance Cargo Holder</strong></p><p>Implementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>New Hairstyles (4.9.0)</strong></p><p>Implementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-june-17-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[With the Roadmap just updated, here is a brief explanatory note to give you insight into the decision-making that led to any changes.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Q&A: Gatac Tyilui]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/engineering/21212-Q-A-Gatac-Tyilui' />
	<id>tag:robertsspaceindustries.com,2026-06-17:21212</id>
	<published>2026-06-17T16:55:02+00:00</published>
	<updated>2026-06-17T16:55:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/42268b677c9e8c9e469af4d4437f7ea556f4ca83/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResk28ZYHjwnngMmAYDo6LUsfc4ptPvM62YN))/gatac-tyilui.jpg" style="max-height:300px; max-width:100%;"><h2>Tyilui</h2><div style="margin-bottom:50px"><p>Float, spin, and wind through space aboard the first alien-designed snub carrier in the 'verse. The Gatac Tyilui brings Xi'an engineering principles to a hull unlike anything Human shipbuilders have conceived, anchored by a zero-gravity hangar. A spectacular original in every sense.</p><p>We asked the team a few questions about the Tyilui and what it means to operate one. Here are the answers, straight from the devs themselves.</p></div><h2>The Tyilui arrives alongside the Railen, introducing two Gatac ships at once. While they both share a similar interior and weapons, is the Tyilui a variant of the Railen, and what sets them apart?</h2><p>The Tyilui and Railen share some of the interior, mostly the habitation level, but the other levels have significant differences to benefit the differing roles of the two ships. Externally, while the front profile is similar, the sides and rear of the Tyilui have changes to support the snub hangar, and as such, it is not a variant of the Railen.</p><h2>What kind of experience were you aiming to deliver with the Tyilui, and what feelings or moments are you most excited for players to experience when stepping on board?</h2><p>We want the Tyilui to feel even more alien than the Railen, with the addition of the multi-directional gravity hangar at the rear giving a very different traversal experience to other ships. The hangar space allows players to walk on any of the four pads and control the rear hangar door independently and launch out.</p><h2>Where does the Tyilui sit within the current ecosystem of ships, and what sets it apart from anything available so far?</h2><p>The Tyilui is the first dedicated snub-fighter carrier. While other ships do this indirectly, it’s not their sole focus. The Tyilui packs the ability to carry four snub fighters, 96 SCU of cargo, and hangar services in a compact package.</p><img src="https://robertsspaceindustries.com/i/3949432ee7884bb7c5ec8dfc260a23756f2223fe/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjCKchiKYxDcT5tCqZvuZBtLrYoBqikUNJ))/star-citizen-gatac-tyilui-rear-4k.jpg" style="max-height:300px; max-width:100%;"><h2>What can a solo pilot expect from the Tyilui, and how does that change with a bigger crew?</h2><p>As a solo-crewed ship, the Tyilui allows you to carry a selection of ships for use. Obviously, more players aboard allow for more opportunities to launch and utilize more ships in parallel.</p><h2>Four snub pads give players serious flexibility. What can be stored there, and what does that mean for the Tyilui in action?</h2><p>The Tyilui’s primary role is carrying snub fighters, such as the Fury series, Pitbull, and Merlin. This allows those ships to partake in battles well beyond their home location and to add firepower to any encounter.</p><h2>With pilot weapons, manned and remote turrets, missiles, and deployable snubs all in play, how do these layers come together in combat, and what does it mean for how the Tyilui handles a fight?</h2><p>The wide variety of offensive and defensive weaponry allows the Tyilui<strong> </strong>and its crew to both attack targets as a single unit or as a mini fleet. It also allows the ship to defend itself in the event the snub fighters are otherwise engaged or unavailable.</p><img src="https://robertsspaceindustries.com/i/20694a34eca04b2668e572115fd6133cc641f795/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResikFnFa7UMChcvqVy4Z5VWWNvJtYJ1WEYe))/star-citizen-gama-tyilui-hangar.jpg" style="max-height:300px; max-width:100%;"><h2>Beyond transport, the Tyilui actively supports its snubs through repair, rearm, and refuel capabilities. What does sustaining those ships look like in practice, and how does the Tyilui's cargo capacity support that role?</h2><p>The 96 SCU cargo capacity supports both cargo operations and the resources needed for the Tyilui's repair, rearm, and refuel functionality. This means crews can turn their snubs around directly from the Tyilui without needing to return to a station between sorties. For a small group, that self-sufficiency changes the scope of what they can accomplish together, keeping them in the fight far longer than they could manage without a dedicated support vessel.</p><h2>How does the Tyilui handle, and what should players expect from its flight profile for a ship of its size and role?</h2><p>The Tyilui is a medium industrial ship, but also embodies certain characteristics of a heavy vehicle. It’s designed to operate as both a cargo hauler and a carrier of smaller vessels, though its military-oriented role sets it apart from the Railen. Therefore, it trades a fraction of agility for greater resilience.</p><p>Where the Tyilui stands out is its lateral and vertical thrust profile. While its forward acceleration is closer to the heavy end of the archetype, its mobility is better for its weight, offering responsiveness more typical of medium industrial ships.</p><p>But this does have consequences, as players should expect some oversteer. The result is a ship with an interesting personality: the mass and forward drive of a heavy industrial, the maneuverability of a medium one, and the structural strength of something built for contested environments.</p><h2>What kind of spaces and amenities can players expect on board?</h2><p>The Tyilui has a comprehensive set of amenities aboard with a dedicated sleeping area, separate mess hall, and bathroom facilities.</p><img src="https://robertsspaceindustries.com/i/128767c03415f4110006a6048421b3f015e780ce/resize(3000,1286,cover,crop(7680,3291,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskHjFAJRUKrBbpJBWQAqqLvzBXYgHokTuY))/gama-tyilui-inside-hangar-02.jpg" style="max-height:300px; max-width:100%;"><h2>The zero-gravity core and walking on walls inside a spaceship are not something players have experienced before. What drove that decision, and what can players expect when they step inside?</h2><p>The hangar section is something we spent a lot of time on, ensuring it would feel good and as natural as possible while players walk around the room. The main benefit of this is that it allows us to have lots of surface area while also keeping the space open to allow easier access for any snub ships stationed within.</p><h2>The Tyilui reflects both Gatac’s design philosophy and its place within Xi’an culture. How did those influences shape the ship, and what does it say about Gatac as a manufacturer going forward?</h2><p>You can see the influence of Xi’an technology and culture throughout the ship. Gatac has never shied away from showing its skills with advanced manufacturing techniques, as highlighted by the way it plays with gravity around the ships. For example, the Tyilui’s multi-directional landing pads and 360 wraparound walkway, or how in the communal areas the waterfalls flow with the tapered shape of the walls and not the direction of gravity.</p><p>Gatac has also used rare, natural materials and shaped them to its will. There are no manufacturing details, few fasteners and fixings; it's all clean, bold, and intentional and shows off the design ethos of Gatac in contrast to our Human manufacturers.</p><p>All Gatac ships give a sense of calm. They pull from that feeling you get when you are in awe of nature. The heavy, oppressive sense of weight you get from walking into a large cave, or when you enter a quiet place of worship and you can feel the power and age of the building around you. This is something Gatac captures in its interior design, with large, flowing forms that connect the ship’s separate areas and help to flow consistently throughout the ship’s many layers. You get a sense of the strength and weight of the ships.</p><p>The Railen and Tyilui account for both Human and Xi’an crews, with the inclusion of Xi’an fermentation pods that dominate the food preparation area and the communal cave-like habitation area that brings calm to the Xi’an while accommodating Human crews with the comfort of individual bed pods.</p><p>The Xi’an maintain their language throughout the ship, and there are very few Human translations except for the most critical of information and systems.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Float, spin, and wind through space aboard the first alien-designed snub carrier in the 'verse. The Gatac Tyilui brings Xi'an engineering principles to a hull unlike anything Human shipbuilders have conceived, anchored by a zero-gravity hangar. A spectacular original in every sense.We asked the team a few questions about the Tyilui and what it means to operate one. Here are the answers, straight from the devs themselves.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Gatac Railen - A Different Way to Haul]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21140-Gatac-Railen' />
	<id>tag:robertsspaceindustries.com,2026-06-17:21140</id>
	<published>2026-06-17T16:45:04+00:00</published>
	<updated>2026-06-17T16:45:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://media.robertsspaceindustries.com/ol62bfyo8ffv5/channel_item_full.jpg" \></p><p>The Railen bursts into long-haul transport with agility, vertical design, and remarkable Xi’an technology.</p><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21140-Gatac-Railen" target="_blank">robertsspaceindustries.com/comm-link</a> for more.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[The Railen bursts into long-haul transport with agility, vertical design, and remarkable Xi’an technology.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Alien Week 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21139-Alien-Week-2026' />
	<id>tag:robertsspaceindustries.com,2026-06-17:21139</id>
	<published>2026-06-17T16:45:04+00:00</published>
	<updated>2026-06-17T16:45:04+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://media.robertsspaceindustries.com/zce2059a91dly/channel_item_full.jpg" \></p><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21139-Alien-Week-2026" target="_blank">robertsspaceindustries.com/comm-link</a> for more.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Behind the Ships - Gatac Tyilui]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21214-Behind-The-Ships' />
	<id>tag:robertsspaceindustries.com,2026-06-17:21214</id>
	<published>2026-06-17T16:45:03+00:00</published>
	<updated>2026-06-17T16:45:03+00:00</updated>
	<category term='Video' />
	<content type='html'>
	<![CDATA[<iframe allowpresentation="" allowfullscreen="true" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" frameborder="0" height="360" width="640" src="https://www.youtube-nocookie.com/embed/oulQmbwN87M?enablejsapi=1"></iframe><h2>BEHIND THE SHIPS </h2><div style="margin-bottom:50px"><p>Who said transporting snub fighters into war zones couldn’t be a little whimsical? Not Gatac! Float to the top of the carrier game in this truly unique transporter. At least, we think it’s the top… maybe it’s the side, or the bottom. Hmm.</p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Who said transporting snub fighters into war zones couldn’t be a little whimsical? Not Gatac! Float to the top of the carrier game in this truly unique transporter. At least, we think it’s the top… maybe it’s the side, or the bottom. Hmm.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Gatac Tyilui - Transcend the Ordinary]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21141-Gatac-Tyilui' />
	<id>tag:robertsspaceindustries.com,2026-06-17:21141</id>
	<published>2026-06-17T16:45:03+00:00</published>
	<updated>2026-06-17T16:45:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://media.robertsspaceindustries.com/hymxy36au5x7r/channel_item_full.jpg" \></p><p>Gatac reveals its first carrier, with distinctive Xi’an design and spectacular zero-gravity technology.</p><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21141-Gatac-Tyilui" target="_blank">robertsspaceindustries.com/comm-link</a> for more.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Gatac reveals its first carrier, with distinctive Xi’an design and spectacular zero-gravity technology.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - June 15, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21208-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-06-16:21208</id>
	<published>2026-06-16T00:25:03+00:00</published>
	<updated>2026-06-16T00:25:03+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/877cea91799188b724713f22054c39407d73c636/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseeFobZSaa88mSrrRJMpp9yx2EufHgczTQ/8b9a1f55-8a49-49ff-beb3-d2bf5dd99d48.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/1bb358d1dc3da97edc91cafeb1b9744faf02a966/resize(3000,1286,cover,crop(3503,1501,299,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseeFobZSaa88mSrrRJMpp9yx2EufHgczTQ))/85/8b9a1f55-8a49-49ff-beb3-d2bf5dd99d48.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h3>Happy Monday, inæ(y'all)!</h3><p>Thank you for your patience as we continue working to improve the Live experience. Last week, we shared a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alpha-4-8-1-known-issues-update&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Spectrum post</a> bar highlighting some of the more visibly reported issues in Alpha 4.8.1 and where they currently stand. Since then, the team has been focused on continuing to close these (<em>and many others</em>) out. We'll keep you posted as more fixes are ready for deployment, so keep an eye on Spectrum.</p><p>Away from the patch notes and bug reports for a moment, we also had the opportunity to celebrate <a href=&quot;https://robertsspaceindustries.com/galactapedia/article/01Lvo8ZWxX-first-contact-day&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>First Contact Day</a> through International Bar Citizen Weekend. Team members joined many of you at events near our studios in Austin, Manchester, Frankfurt, and Montréal, giving us an early start to Alien Week festivities.</p><p>We'd like to give a huge thank you to everyone who joined us. Whether you stopped by to share feedback, catch up with fellow pilots, or simply raise a glass, y'all made it a truly unforgettable weekend!</p><p>For those who couldn't make it, keep an eye on the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>World Tour Comm-Link</a>. We may be heading your way next.</p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p></div><div style="margin-bottom:50px"><h4>Now, let's see&nbsp;what's going on this week:</h4><p>On <strong>Wednesday</strong>, we're planning a Live Service Maintenance window. More details will be shared as we get closer to the day.</p><p>Same day, the celebrations begin as <strong>Alien Week 2026</strong> kicks off! Gather your friends, souli (members of a Banu guild), pyā’hai (Xi'an family), and allies from across the stars as we celebrate alongside our alien neighbors! While you wait for the festivities to begin, take a moment to learn more about the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/16220-An-Overview-Of-The-Xian-Language-For-Diplomats&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Xi'an</a> and <a href=&quot;https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/17357-Smoother-Sailing-In-The-Protectorate&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Banu</a> languages.</p><p><strong>Wednesday</strong> also brings the latest Roadmap Update and Roadmap Roundup, including multiple new cards for Alpha 4.9.</p><p><strong>Thursday</strong> brings the latest installment of Star Citizen Live, featuring a Tech Talk with our Chief Technology Officer, Benoit Beauséjour, and our Gameplay Engineering Director, Jens Lind to discuss the recent 4.8 release. If you have a question specifically related to 4.8, you can submit it on <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/looking-for-questions-star-citizen-live-june-18-te&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Spectrum</a> for a chance to have it answered live, and be sure to join us on <a href=&quot;https://www.twitch.tv/starcitizen&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Twitch</a> at 14:00 UTC.</p><p>On <strong>Friday</strong>, be sure to check your inbox for the <strong>RSI Weekly Newsletter</strong>. We will recap the week's highlights and showcase standout community content. Don't forget to opt in to the Newsletter in your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account's settings</a>.</p><p>Tip of the hat, see you in the 'verse!</p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><p><br></p><h4>MONDAY,&nbsp;JUNE 15, 2026</h4><ul><li>This Week in Star Citizen</li></ul><h4>WEDNESDAY,&nbsp;JUNE 17, 2026</h4><ul><li>Maintenance: Star Citizen Live Service and RSI Platform</li><li>Alien Week 2026</li><li>Roadmap update and Roundup</li></ul><h4>THURSDAY, JUNE 18, 2026</h4><ul><li>Star Citizen Live: Tech Talk (<a href=&quot;https://www.twitch.tv/starcitizen&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>www.twitch.tv/starcitizen</strong></a>)</li></ul><h4>FRIDAY,&nbsp;JUNE 19, 2026</h4><ul><li>RSI Weekly Newsletter</li></ul><h4><br></h4><h4><br></h4></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: June 15, 2026</h2><p><a href="https://robertsspaceindustries.com/i/3845214bca24f47b99bb9cbca004289ecdf4df3e/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/85/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/3845214bca24f47b99bb9cbca004289ecdf4df3e/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/85/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>The Elevator Guy</h2><p><strong>by HEBRAiST</strong></p><p><a href="https://robertsspaceindustries.com/i/f12ba9f466e83858788d0828761a00638bb782f2/resize(1280,720,cover,crop(1280,720,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResievhtaFafRrCMe2BGsKqP2k6bCRZrxsrW))/85/maxresdefault.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/f12ba9f466e83858788d0828761a00638bb782f2/resize(1280,720,cover,crop(1280,720,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResievhtaFafRrCMe2BGsKqP2k6bCRZrxsrW))/85/maxresdefault.jpg" style="max-height:300px; max-width:100%;"></a></p><p>Sometimes the most legendary players aren’t the ones pulling triggers or flying capital ships; they’re the ones quietly helping others, no questions asked.</p><p>Watch it on the <a href="https://robertsspaceindustries.com/community-hub/post/the-elevator-guy-y8fweO9zFKr1o" rel="noopener noreferrer" target="_blank">Community Hub</a></p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/c34c74893422ac49d43a9cefd16c87067c42fb60/resize(2560,1097,cover,crop(2560,1097,60,0,hgjbks2vRxvijgZCkcudyey3yf2YnBqfanX6U636vzzNeeFdx43A2FpAzWMzocwUg1SEcMXGmg44WbTV1HDvrMC8aS))/85/3a98984d-e89c-4ac6-8852-8539963cfec2.jpeg" target="_blank"><img src="https://robertsspaceindustries.com/i/c34c74893422ac49d43a9cefd16c87067c42fb60/resize(2560,1097,cover,crop(2560,1097,60,0,hgjbks2vRxvijgZCkcudyey3yf2YnBqfanX6U636vzzNeeFdx43A2FpAzWMzocwUg1SEcMXGmg44WbTV1HDvrMC8aS))/85/3a98984d-e89c-4ac6-8852-8539963cfec2.jpeg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/sky-on-fire-LVfZBbjewvu6a" rel="noopener noreferrer" target="_blank">Sky on Fire</a> - <em>Star-i</em></p><p><a href="https://robertsspaceindustries.com/i/1fdda79c0485274328d8c1bfb7fd4cc909ac4612/resize(2560,1097,cover,crop(2560,1097,171,0,hgjbks2vRxvijgZCkcudyey3yf2YnBqfanX6U636vzzNeeFdx43A2FpAaN66V2D5NiL5YM9MJQfTwFJ8jywPKTGYwQ))/85/998ab100-18d3-4d5b-947d-b6432a56c888.jpeg" target="_blank"><img src="https://robertsspaceindustries.com/i/1fdda79c0485274328d8c1bfb7fd4cc909ac4612/resize(2560,1097,cover,crop(2560,1097,171,0,hgjbks2vRxvijgZCkcudyey3yf2YnBqfanX6U636vzzNeeFdx43A2FpAaN66V2D5NiL5YM9MJQfTwFJ8jywPKTGYwQ))/85/998ab100-18d3-4d5b-947d-b6432a56c888.jpeg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/can-t-wait-for-alien-week-XYXDIwyoRFqxy" rel="noopener noreferrer" target="_blank">Can't Wait for Alien Week</a> - <em>Susa_Setareh</em></p><p><a href="https://robertsspaceindustries.com/i/71e92b8d40a9a2f9c7078b0e17aaadb7e6d5b669/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUmvqLf8Pv4Thp1umh3ztwLYwd5Kj5icv))/85/36669014-7c03-420a-a487-65fe9ff1a390.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/71e92b8d40a9a2f9c7078b0e17aaadb7e6d5b669/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUmvqLf8Pv4Thp1umh3ztwLYwd5Kj5icv))/85/36669014-7c03-420a-a487-65fe9ff1a390.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/xi-an-beauty-hGxgwvg4WoNQd" rel="noopener noreferrer" target="_blank">Xi'an Beauty</a> - <em>Ynvi</em></p><p><a href="https://robertsspaceindustries.com/i/e4989392d0e6d2a3c5527003f9b6c91ccedec8cd/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskujFHjAuKeyx4VpT7Hx9R1TfUnfUzHfPc))/85/8d59d42a-0b11-4494-8666-055e9df65401-1.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/e4989392d0e6d2a3c5527003f9b6c91ccedec8cd/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskujFHjAuKeyx4VpT7Hx9R1TfUnfUzHfPc))/85/8d59d42a-0b11-4494-8666-055e9df65401-1.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/xy-kara-bundle-3JLvLBkOZsCdW" rel="noopener noreferrer" target="_blank">Xy'kara Bundle</a> - <em>Draal_Iskaldur</em></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Happy Monday, everyone! Let&#8217;s see what&#8217;s happening in and out of the &#8216;verse, This Week in Star Citizen.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Behind the Ships - Gatac Railen]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21207-Behind-The-Ships' />
	<id>tag:robertsspaceindustries.com,2026-06-11:21207</id>
	<published>2026-06-11T15:30:02+00:00</published>
	<updated>2026-06-11T15:30:02+00:00</updated>
	<category term='Video' />
	<content type='html'>
	<![CDATA[<iframe allowpresentation="" allowfullscreen="true" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" frameborder="0" height="360" width="640" src="https://www.youtube-nocookie.com/embed/Xh35kuWo0a4?enablejsapi=1"></iframe><h2>BEHIND THE SHIPS </h2><div style="margin-bottom:50px"><p>If there’s one universal truth, it’s that aliens ships are freakin’ cool. Weird and wonderful, this hauler’s got the the X factor. That’s right, That’s right, the mighty morphin’ Railen is arriving June 17th. </p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[If there’s one universal truth, it’s that aliens ships are freakin’ cool. Weird and wonderful, this hauler’s got the the X factor. That’s right, That’s right, the mighty morphin’ Railen is arriving June 17th.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[This Week in Star Citizen - June 8, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21204-This-Week-In-Star-Citizen' />
	<id>tag:robertsspaceindustries.com,2026-06-08:21204</id>
	<published>2026-06-08T21:50:02+00:00</published>
	<updated>2026-06-08T21:50:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<a href="https://robertsspaceindustries.com/i/2e12c0973083e98e3c29f97553489b23620eeb2b/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskP1ysPwKADfosddSmGRmmN6sqYER5icAA/dragonaut-aliens-inbound.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/ff9e9ef16a2eb22854d468f7195c517c1c22a98c/resize(3000,1286,cover,crop(3785,1622,6,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskP1ysPwKADfosddSmGRmmN6sqYER5icAA))/dragonaut-aliens-inbound.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><h4>Hello everyone, xē'suelen nyahyan</h4><p>Last week, <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21177-Star-Citizen-Alpha-481&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Alpha 4.8.1</strong></a> landed, expanding the ongoing conflict across Stanton and Pyro with new ship combat contracts. Citizens can now rally behind either Foxwell Enforcement or the Headhunters and take part in the growing conflict as battles continue to unfold across the system. Successful pilots can earn a variety of rewards, including unique blueprints available through these contracts for the first time.</p><p>4.8.1 and its related maintenance also delivered a variety of fixes and improvements, with many more to come. The team has been combing through your feedback and reports and is continuing to work through remaining issues. We'll share additional updates as soon as possible.</p><p>We also published our <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21195-Star-Citizen-Monthly-Report-May-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>May 2026's Monthly Report</strong></a>, offering a look at progress across a wide range of initiatives. From expanding mission content and narrative development to continued work on social features and ship production, including the Railen, Kraken, Liberator, Galaxy, and a few other surprises. Alongside ongoing improvements to AI, stability, the economy, and core technologies, teams continue pushing push forward across the project.</p><p>Alpha 4.9 is beginning to take shape on the <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21196-Roadmap-Roundup-June-3-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Roadmap Update</strong></a>, with seven recently revealed cards offering an early look at what's ahead. Among the additions are Siege of Orison, Instancing, Super Heavy Combat Armor and its Apocalypse Arms 'Vendetta' HMG, Combat Clothing, the return of Recco Battaglia, and more.</p></div><div style="margin-bottom:50px"><h4>Now, let’s take a look at what’s coming up this week:</h4><p><strong>Tuesday </strong>kicks things off with the <strong>June Monthly Bundle</strong>. As Alien Week approaches, this month's package helps set the stage for next week's celebrations: my favorite time of the year!</p><p>Then on <strong>Thursday</strong>, <strong><em>Behind the Ships</em></strong> returns with a closer look at the first alien cargo ship heading to the Persistent Universe, the <strong>Gatac Railen</strong>. Join the vehicle team as they walk through the ship's evolution, the challenges of bringing its unique design to life, and how years of technological and gameplay advancements have helped shape the final result.</p><p>On <strong>Friday</strong>, the latest <strong>RSI Weekly Newsletter</strong> also lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account settings</a>.</p><p>Finally, on <strong>Saturday</strong>, we can’t wait to meet many of you during <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>International Bar Citizen</strong></a><strong> </strong>Weekend! Join us on June 13 as communities around the world come together to meet fellow Citizens, share stories from the ’verse, chat with members of the team, and pick up the exclusive Shattered Vanduul Lance Display to add a little extra flair to your personal hangar.</p><p>Whether you’re attending in Manchester, Montréal, Austin, or Frankfurt, we look forward to raising a glass with you and celebrating the incredible community that helps make Star Citizen what it is.</p><p>a.thl'ē'kol, see you soon.</p></div><div style="margin-bottom:50px"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;JUNE 8</h4><ul><li>This Week in Star Citizen</li></ul><h4>TUESDAY,&nbsp;JUNE 9</h4><ul><li>June 2026 Monthly Bundle Comm-Link</li></ul><h4>THURSDAY,&nbsp;JUNE 11</h4><ul><li>Behind The Ships: Gatac Railen <strong><em>(</em></strong><a href=&quot;https://www.youtube.com/@RobertsSpaceInd&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em>youtube.com/@RobertsSpaceInd</em></strong></a><strong><em>)</em></strong></li></ul><h4>FRIDAY,&nbsp;JUNE 12</h4><ul><li>RSI Weekly Newsletter</li></ul><h4>SATURDAY,&nbsp;JUNE 13</h4><ul><li>International Bar Citizen Weekend</li></ul></div><div style="margin-bottom:50px"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you.  Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: June 8, 2026</h2><p><a href="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg" style="max-height:300px; max-width:100%;"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href="https://robertsspaceindustries.com/community-hub" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p><h2>What Is Star Citizen</h2><p><strong>by HEBRAiST</strong></p><p><a href="https://robertsspaceindustries.com/i/af0362f340347e6643eec59a5027411ca51d5630/resize(2321,1306,cover,crop(2321,1306,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskCaiRezavj6mivwqYE6mMHuNrA7pUDsGA))/hebraist-what-is-star-citizen-video.png" target="_blank"><img src="https://robertsspaceindustries.com/i/af0362f340347e6643eec59a5027411ca51d5630/resize(2321,1306,cover,crop(2321,1306,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskCaiRezavj6mivwqYE6mMHuNrA7pUDsGA))/hebraist-what-is-star-citizen-video.png" style="max-height:300px; max-width:100%;"></a></p><p>After three years in the 'verse, HEBRAiST brought together players from around the world to share their answers in their native languages, creating a heartfelt tribute to the moments, friendships, adventures, and stories that make this universe unique! o7</p><p>Check it out now on the <a href="https://robertsspaceindustries.com/community-hub/post/what-is-star-citizen-bEEsniZy3NzAu" rel="noopener noreferrer" target="_blank">Community Hub</a>.</p></div><div style="margin-bottom:50px"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href="https://robertsspaceindustries.com/community" rel="noopener noreferrer" target="_blank"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href="https://robertsspaceindustries.com/i/fdae82ec084b3cd377d6bae8c508c601e473e4f2/resize(1920,823,cover,crop(1920,823,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResizmwH9Ee5ya53WbN6nwktB5Tft3pSUBuG))/octopoessy-mole-canteen.png" target="_blank"><img src="https://robertsspaceindustries.com/i/fdae82ec084b3cd377d6bae8c508c601e473e4f2/resize(1920,823,cover,crop(1920,823,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResizmwH9Ee5ya53WbN6nwktB5Tft3pSUBuG))/octopoessy-mole-canteen.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/mole-canteen-akWItGflBBX5d" rel="noopener noreferrer" target="_blank"><strong>Mole Canteen</strong></a><strong> </strong>- OctoPoessy</p><p><a href="https://robertsspaceindustries.com/i/a53eca32bb0343282ff614c1bf7c7d2b472a64b3/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResepgfv6S3Qyvw394hXPi2EXgAetCwMu62S))/85/taavi-spectre-origon-m80.png" target="_blank"><img src="https://robertsspaceindustries.com/i/a53eca32bb0343282ff614c1bf7c7d2b472a64b3/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResepgfv6S3Qyvw394hXPi2EXgAetCwMu62S))/85/taavi-spectre-origon-m80.png" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/glare-blast-LSDQh6ezEG5s9" rel="noopener noreferrer" target="_blank"><strong>Glare Blast</strong></a>&#160;- <em>Taavi_Spectre</em></p><p><a href="https://robertsspaceindustries.com/i/e90f7f609854d7a2dfc778f77913fb84bd44adcd/resize(3000,1286,cover,crop(6290,2696,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjMpehMG9NiRFR5bXRw1QSYkxmqTdoPR8a))/dr-fischer-banu-instrument.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/e90f7f609854d7a2dfc778f77913fb84bd44adcd/resize(3000,1286,cover,crop(6290,2696,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjMpehMG9NiRFR5bXRw1QSYkxmqTdoPR8a))/dr-fischer-banu-instrument.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/onboard-cruise-entertainment-2Sa2aG52wynFJ" rel="noopener noreferrer" target="_blank"><strong>Onboard Cruise Entertainment with my new Banu instrument</strong></a><strong> </strong>- <em>Dr Fischer</em></p><p><a href="https://robertsspaceindustries.com/i/44e204838617742867c9c8e4d94997040dc0b1ed/resize(3000,1286,cover,crop(3360,1440,0,1218,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjP9LbXLPQmSUcpeeK9z52r6GdHLYn5DrE))/petit-scarabes-tsg-mauler-tiburon-explosion.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/44e204838617742867c9c8e4d94997040dc0b1ed/resize(3000,1286,cover,crop(3360,1440,0,1218,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjP9LbXLPQmSUcpeeK9z52r6GdHLYn5DrE))/petit-scarabes-tsg-mauler-tiburon-explosion.jpg" style="max-height:300px; max-width:100%;"></a></p><p><a href="https://robertsspaceindustries.com/community-hub/post/second-event-tsg-with-moller-and-tiburon-O3eFl6CWQtJBH" rel="noopener noreferrer" target="_blank"><strong>Tactical Strike Group, destroying the Vanduul Mauler</strong></a> - <em>Petit_Scarabes</em></p></div>]]>
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<entry>
	<title type='html'><![CDATA[Star Citizen Monthly Report: May 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21195-Star-Citizen-Monthly-Report-May-2026' />
	<id>tag:robertsspaceindustries.com,2026-06-03:21195</id>
	<published>2026-06-03T21:15:02+00:00</published>
	<updated>2026-06-03T21:15:02+00:00</updated>
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	<![CDATA[<img src="https://robertsspaceindustries.com/i/8bc57a4983d9e03f8517a31716525fe86da3ba15/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejRDpYbGpAvbLbgS9fU1fjQmEMqdt5poG))/may-2026-banner.jpg" style="max-height:300px; max-width:100%;"><h2>PU Monthly Report</h2><div style="margin-bottom:50px"><p>Welcome to the PU Monthly Report! May saw Alpha 4.8 and DefenseCon hitting the ’verse, with many teams spending the month finalizing features for these major releases. Following this, tasks began and continued for the exciting content coming over the next few patches. Read on for all the details.</p></div><div style="margin-bottom:50px"><h4>AI Content</h4><p>Following the launch of Alpha 4.8, the AI Content team began closing out tasks for Alpha 4.9 and beyond. Alongside the usual bug fixes and ongoing initiatives from the previous months, the team looked into technical fixes to help streamline the process for adding content into the game.</p><p><em>“The Alpha 4.9 patch is going to be a very important one for the narrative design of the game, as the team is contributing to two very large elements that will lay important foundations for developing narrative in the ultimate 1.0 vision.”</em> AI Content Team</p></div><div style="margin-bottom:50px"><h4>AI (Features &amp; Tech)</h4><p>On the animation side, significant work went toward the mass retargeting of male-to-female combat AI assets, with additional support for unconscious and bleeding-out behaviors. The devs also made TrackViews for an upcoming event and restructured how melee attacks are tweaked for NPCs with large attack sets.</p><p>Prototypes were then implemented for the valakkar. For example, the team simplified the setup of burrowing animation types, fixed the path patching to improve movement along dynamically generated positions, and improved the API for tracking damage to NPCs to trigger motive actions. They also refactored how AI-triggered states work and improved debug shortcuts for controlling time and teleporting.</p></div><div style="margin-bottom:50px"><h4>Animation</h4><p>Last month, the Animation team progressed with the apex valakkar, fleshing out various additional attacks and animations. They also captured new enter and exit animations for upcoming ships alongside work for a new full-body mission giver, who will have her own place in the ’verse.</p><p>The Facial Animation team processed a significant amount of new content from April’s performance-capture shoot, which will appear in Alpha 4.9. As this content will be split across comms calls and in-person interactions, it was processed at different quality tiers to ensure that everything players see close up will really shine.</p><p>The team are excited to see players’ reactions to the return of Recco Battaglia, as this will be the first instance of an old character returning to the ’verse with new content and missions. A lot has changed within the pipeline since her debut, so this will be the first time players will be able to draw immediate comparisons.</p><p>Facial Animation also held two performance-capture shoots with the Narrative and the Motion Capture teams, which will cover content for Alpha 4.9 and 4.10.</p></div><div style="margin-bottom:50px"><h4>Art (Ships)</h4><p>May’s DefenseCon saw many of the Ships team’s recent projects flyable in the PU, including the Aegis Tiburon and Hammerhead ’gold standard,’ the Origin M80, the MISC Starlite, and the Drake Pitbull, Ironclad, Ironclad Assault, and Command Module. The team also delivered the Vanduul Mauler as part of Tactical Strike Groups alongside numerous flight blades and weapon kits.</p><p>Elsewhere, the Gatac Railen passed its greybox review before progressing into LOD0, with a combined LOD0 and Final Gate review scheduled for early June. Significant progress was also made on a related-yet-unannounced ship.</p></div><a href="https://robertsspaceindustries.com/i/9c9e0f9215f5967da5dff4d8e3808acf3c6d16aa/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskqWwTtQXecQ8uD7ZUefdBNushyDkcSBgr/railen.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/5b309d46d6ffa50cb1f7c7a586efd3dc5a538552/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskqWwTtQXecQ8uD7ZUefdBNushyDkcSBgr))/railen.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>Four other upcoming vehicles continued development, too. The first received custom mo-cap for its enter and exit animations, creating unique challenges due to its scale, before its greybox review at the end of the month.</p><p>Production on the second kicked off, with a small team starting work toward the whitebox gate planned for the middle of June.</p><p>The third continued down the pipeline, while the fourth saw the UK team collaborating with their North American counterparts to ensure the art direction aligns with the brand’s other new releases.</p><p>With resources freed up following DefenseCon, pre-production picked up for the Anvil Liberator, with the start of whitebox scheduled for the end of the month. As part of this, an update was made to the interior to allow for quicker entry and exit to the landing pads.</p><p>Lastly on the UK side, the RSI Galaxy<strong> </strong>continued through whitebox as further revisions were made to the layout around the central docking collar, habs, bridge, and lift area to ensure clear flow from any direction.</p><p>As mentioned above, the North American team progressed with an unannounced ship, which passed its greybox gate review with flying colors. Following this, the LOD0 phase began, with the ship coming together following a preliminary lighting pass.</p></div><a href="https://robertsspaceindustries.com/i/3f6b97ecf373f5101a8bc92623bfb0aa9bdabb2e/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseXeRNLH8cPJkFaNPvAnN2cDb831PidJce/kraken.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/c17b5f5f2ee1e66a8da8a6a320c6b3a196e22c13/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseXeRNLH8cPJkFaNPvAnN2cDb831PidJce))/kraken.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>Finally, the Drake Kraken continued through its greybox phase, with further changes to the hero rooms to utilize more of the Drake kit used in the Ironclad. This will save both production time and increase the optimization of this huge ship.</p></div><div style="margin-bottom:50px"><h4>Art (Weapons)</h4><p>In May, the Weapons team ensured their content was ready for Alpha 4.8, including the Kastak Arms plasma grenade and UltiFlex Novian crossbow, and a handful of skins for upcoming events.&nbsp;</p><p>Meanwhile, the team progressed with a new large-caliber weapon, which is currently in greybox. New tech is also in the works that will require cross-team collaboration over the next couple of months. Material polish passes and updates to existing weapons continued to progress, too.</p></div><div style="margin-bottom:50px"><h4>Community</h4><p>The Community team began May by preparing for the launches of <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21142-Alpha-48-Tactical-Strike&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Alpha 4.8: Tactical Strike</a> and <a href=&quot;https://robertsspaceindustries.com/en/DefenseCon2956&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>DefenseCon 2956</a>. Early in the month, they published the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21159-Star-Citizen-Monthly-Report-April-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>April PU Monthly Report</a> followed by an <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21082-Tactical-Strike-Groups-Org-Spotlight&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Org Spotlight</a> that presented players with a variety of organizations they could team up with to tackle upcoming content. They also shared <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-4-8-vehicle-insurance-and-item-bricking-upda&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>updates</a> on the changes to vehicle insurance coming in Alpha 4.8 and announced that the <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/the-novia-crossbow-arrives-in-alpha-4-8&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Novian crossbow</a> would arrive with this update.</p><p>The team supported the release of Alpha 4.8 with a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-4-8-tactical-strike&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>catch-all thread</a> highlighting all the features of this major update, along with an <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/tactical-strike-groups-faq&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>FAQ</a> for Tactical Strike Groups. They also launched the latest&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21146-Twitch-Drops-DefenseCon-2956&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Twitch Drops</a>&nbsp;for DefenseCon, alongside a dedicated page and an <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/defensecon-2956-faq&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>FAQ</a>&nbsp;alerting the community to what to expect at Drake’s big show. As the event drew near, they followed up with a comm-link informing players of the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21129-DefenseCon-2956-Schedule&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>DefenseCon Schedule</a> as well as a <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21134-Countdown-To-DefenseCon&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Countdown to DefenseCon</a> to keep the community updated.</p><p>As DefenseCon began, the Community team published a <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21084-DefenseCon-2956-Referral-Bonus&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Referral Bonus</a> comm-link and hosted a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/tobii-s-everyday-heroes-screenshot-contest&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>screenshot contest</a>. They also created a <a href=&quot;https://robertsspaceindustries.com/en/comm-link/engineering/21086-Q-A-DefenseCon-2956-New-Ships&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Q&amp;A</a> for all the new ships debuting at the event, which was updated as new ships were released, and a <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/join-defensecon-2956&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>catch-all thread</a> keeping the community informed throughout the event.</p><p>Both DefenseCon 2956 and Alpha 4.8 included updates to the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/18381-New-Player-Guide&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>New Player Guide</a> and <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/18359-Welcome-Back-Pilot&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Welcome Back, Pilot</a> pages, keeping players informed of all the recent changes. As always, the team kept up their regular cadence of <a href=&quot;https://robertsspaceindustries.com/en/comm-link?channel=&amp;series=&amp;type=&amp;text=This+Week+in+Star+Citizen&amp;sort=publish_new&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>This Week in Star Citizen</a> and bi-weekly <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Roadmap</a> updates.</p></div><a href="https://robertsspaceindustries.com/i/9214946bd17178c4551b346f3930f42f1c43e673/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseXeMJH92XN5vi2wtcVLyKR4QJyHxYrQF8/bar-citizen-basel-2026.jpg" target="_blank"><img src="https://robertsspaceindustries.com/i/04a48b11fd45a1e0794e2e98e9da31da54f68afb/resize(3000,1286,cover,crop(4032,1728,340,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseXeMJH92XN5vi2wtcVLyKR4QJyHxYrQF8))/bar-citizen-basel-2026.webp" style="max-height:500px; max-width:100%;"></a><div style="margin-bottom:50px"><p>In addition to all the other events last month, the <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen World Tour</a> continued in May, with staff attending events in China, France, Korea, Switzerland, and TwitchCon in the Netherlands. The team also invited the community to join them for the <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/international-bar-citizen-weekend-2026-join-us&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>International Bar Citizen Weekend</a> in June.</p><p><em>“It’s been an absolute blast seeing everyone and hearing your starfaring stories! We hope to get to know more of you at other upcoming events, such as the International Bar Citizen Weekend, kicking off on June 13!”</em> Community Team</p><p>Throughout May, the team closely monitored community sentiment and feedback to ensure development teams had the latest word from players to help shape improvements to both current content and future events. The Community team is also currently working closely with other teams to relaunch a refreshed Welcome Hub for new players, as well as further updates to the Guide System and Spectrum.</p></div><div style="margin-bottom:50px"><h4>Economy</h4><p>Alpha 4.8 saw the introduction of two major economy features: ship insurance adjustments and player-crafted items. Consumable prices were also adjusted and components now have a wider price range, with prices of grade ’A’ military components in particular being adjusted upwards to give more of a sense of progression. The devs also increased the sale price of components so that salvagers can capitalize on any high-tier components they come across.</p><p>The data aggregation pipelines were broadened, resulting in several mission archetypes receiving a balance pass based on player behavior data.</p><p>To support future economy updates, the team began standardizing the price and volume brackets of crafting resources. They’re also working on new ways to make the resource, commodity, and trading systems more intuitive and transparent for players.</p><p>On the shop implementation side, the team supported DefenseCon by setting up new shop items, including commemorative hats and t-shirts, ship weapons, flight blades, flight suits, and vehicles. This allowed all the items on display within the expo halls and lobby to physically spawn and be interactive and purchasable. The team even redressed the Coffee-to-Go concession stand to fit the DefenseCon theme.&nbsp;</p><p>Lastly, with the introduction of flight suits, a pass was done on some of the existing shops across the PU to ensure two of them could be purchased.</p></div><div style="margin-bottom:50px"><h4>Graphics, VFX Programming &amp; Planet Tech</h4><p>The majority of the Graphics team focused on optimization throughout May, making significant improvements that will come at a later date. Alongside this, the team further optimized and refined the visuals for the Global Illumination system, in addition to adding depth-output support to all parallax mapped surfaces which allows them to benefit from our full rendering feature-set, such as screen space shadows, reflections and directional occlusion.</p><p>The Planet Tech team made large strides with Genesis as they look to close-out the last elements of the core technology and move on to polish, performance, and stability tasks. Recent work focused on critical pieces of technology, like GPU object spawning, the virtual terrain cache, imposter rendering, and the spawning of creatures and mineables on V5 planets. Alongside this, the teams continued to iterate on visual quality while ensuring performance is kept in check.</p></div><div style="margin-bottom:50px"><h4>Mission Design</h4><p>Last month, the Mission Design team progressed with Recco Battaglia. They also worked closely with Narrative and Core Gameplay to ensure the mission-provider interaction flow is as desired for the initial release.</p><p>Progress was made on the redesign of an existing event that aims to push the boundaries of what is possible within a single instance. The original was designed around combat, but as the game has grown and matured, the team are now able to tap into new methods and gameplay choices.</p><p>The team also focused on creating a faction focused on non-combat gameplay from the Star Citizens 1.0 plan.</p><p>Elsewhere, the Municipal Works is currently going through mission blockouts to get it into a first-playable state. Once the design is signed off, full production can begin.</p></div><div style="margin-bottom:50px"><h4>Narrative</h4><p>As mentioned in last month’s report, the Narrative team held a performance-capture session, which not only brought back a familiar face but also recorded lines for a revamped existing mission. They also captured content for NPCs encountered during refueling gameplay to allow them to expand the variety of voices heard in those missions.</p><p>The Narrative team also began adding a variety of contracts that will bring more gameplay to the ’verse, not only for upcoming events but for some expanded evergreen missions as well.</p><p>Additionally, they created lore for new harvestable flora, wrote scripts for several new mission providers (including solidifying the narrative of their organizations), and provided support to both the UI and Environment Art teams.</p><p><em>“Thanks to all the players reporting issues as they find them. The team has been knocking out recently discovered narrative bugs as quickly as possible, with many small quality-of-life fixes expected to make their way into Alpha 4.9.”</em> Narrative Team</p></div><div style="margin-bottom:50px"><h4>Online Technology</h4><p>In May, the Online Services team continued their work on several key player-facing features, including the Social Chat (MVP) feature, which is being built to enable in-game text communication between players. Alongside this, the social-systems pipeline continued to grow, with friends, online presence, party viewer, and orgs each formally tracked as upcoming deliverables for future milestones.</p><p>The first iteration of Item Recovery was included in Alpha 4.8. The team is currently supporting this feature, with more improvements coming in the future. Planning also kicked off for the Maglock system as part of the Item Recovery feature set.</p><p>A significant focus in May was to address live game stability issues tied to the contract system. The team identified that the current contract system generates far too many database entries, causing overloads and performance instability for players. Two critical tasks were created to reduce the number of database entries and improve how contracts are filtered.</p><p>The team also tackled reliability improvements to mission rewards and is putting better diagnostic tools in place, making it faster to identify and fix issues with missions and contracts not appearing.</p><p>The Live Tools team continued to deliver improvements across all of their key tools while also shipping several notable releases.</p><p>For Hex, the team released version 3.39, which introduces new player support capabilities. Updates include improved entitlement tracking, an expanded account ownership view, and more.</p><p>A follow-up release, 3.39.1, kept Hex's blueprint data in sync with the latest services. Throughout the month, work continued on the Hex 4.0 redesign, including a new design system and UX foundations that will shape all future Hex modules.</p><p>On the Bootstrap side, the team continued reliability work throughout the month, addressing developer-facing issues like server failures, performance bottlenecks, and configuration problems. Technical planning for a full Bootstrap client overhaul was kicked off and is now moving from research to design and implementation planning.</p></div><div style="margin-bottom:50px"><h4>R&amp;D</h4><p>May saw the R&amp;D team implement tweakable (approximate) multi-scattering in gas clouds, similar to the multi-scatter solution used for planet clouds. This smoothly blends between forward and backward scattering (driving the phase function) depending on the visibility of the light source of given sample points.</p><p>Support began for look-up tables in the raymarcher to recolor gas clouds based on their local density. The raymarcher loop was further optimized by skipping significant sampling and lighting work at locations where density amounts to zero. Additional optimizations will speed up noise LOD calculations, as well as making the target opacity threshold of clouds configurable.</p><p>Furthermore, numerous fixes and improvements were made to the integration of an experimental temporal upsampler borrowed from planet clouds. Lastly, out-of-bound writes in the gas cloud raymarchers were fixed for Vulkan alongside a sporadic GPU hang due to the introduction on non-linear stepping, which was mentioned in April’s PU Report.</p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Welcome to the PU Monthly Report! May saw Alpha 4.8 and DefenseCon hitting the ’verse, with many teams spending the month finalizing features for these major releases. Following this, tasks began and continued for the exciting content coming over the next few patches. Read on for all the details.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Roadmap Roundup - June 3, 2026]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21196-Roadmap-Roundup-June-3-2026' />
	<id>tag:robertsspaceindustries.com,2026-06-03:21196</id>
	<published>2026-06-03T20:10:02+00:00</published>
	<updated>2026-06-03T20:10:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<div style="margin-bottom:50px"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h2>Notable Changes: June 3, 2026</h2><p><br></p><h3>Release View</h3><h3>Alpha 4.8</h3><p><strong>Space Combat Missions - Defend Location</strong></p><p>Implementing a new Mission Pack for players to answer the call from either Foxwell or Headhunters. Defend asteroid bases throughout the systems, prevent the attackers from destroying key resources, and sometimes escort escaping workers to safety.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><br></p><h3>Alpha 4.9</h3><p><strong>Siege of Orison</strong></p><p>Implementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Instancing</strong></p><p>Implementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Super Heavy Combat Armor</strong></p><p>Implementing the Super Heavy armor class, enabling players to equip and operate a new category of powerful super heavy weapons.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Apocalypse Arms &quot;Vendetta&quot; HMG</strong></p><p>Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms &quot;Vendetta&quot; HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Combat Clothing</strong></p><p>Implementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>New Wikelo Ships Offerings (4.9.0)</strong></p><p>Adding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Mission Giver: Recco Battaglia</strong></p><p>Implementing a returning NPC to the Persistent Universe: Recco coordinates logistics for the local independent miners operating from Levski.&nbsp;</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-june-3-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[With the Roadmap just updated, here is a brief explanatory note to give you insight into the decision-making that led to any changes.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[Star Citizen Alpha 4.8.1]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21177-Star-Citizen-Alpha-481' />
	<id>tag:robertsspaceindustries.com,2026-06-03:21177</id>
	<published>2026-06-03T16:00:02+00:00</published>
	<updated>2026-06-03T16:00:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<p><img style="max-height:300px;" src="https://media.robertsspaceindustries.com/tf8zfxwwpxdpb/channel_item_full.jpg" \></p><p>Answer the call from either Foxwell or Headhunters to defend asteroid bases throughout the systems, now live in Star Citizen Alpha 4.8.1.</p><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21177-Star-Citizen-Alpha-481" target="_blank">robertsspaceindustries.com/comm-link</a> for more.</p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Answer the call from either Foxwell or Headhunters to defend asteroid bases throughout the systems, now live in Star Citizen Alpha 4.8.1.]]>
	</summary>
</entry>
<entry>
	<title type='html'><![CDATA[June 2026 Subscriber Promotions ]]></title>
	<link type='text/html' href='https://robertsspaceindustries.com/comm-link/transmission/21052-June-2026-Subscriber-Promotions' />
	<id>tag:robertsspaceindustries.com,2026-06-02:21052</id>
	<published>2026-06-02T17:20:02+00:00</published>
	<updated>2026-06-02T17:20:02+00:00</updated>
	<category term='Post' />
	<content type='html'>
	<![CDATA[<img src="https://robertsspaceindustries.com/i/cb8d644abb91cb723c03d5d65ec2138d38748ade/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResezAZ9c7DX6oU91tm6AxACZfozXrW6hytA))/85/star-citizen-sub-flair-june-banner-1.jpg" style="max-height:300px; max-width:100%;"><img src="https://robertsspaceindustries.com/i/66c396b731e98c3a5d3f453e6125a3e427a4415b/resize(3000,629,cover,crop(3840,804,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseTgSQhfpuFB1XueJc1raqpDdw4VMjNiWi))/85/star-citizen-sub-flair-june-banner-lower-1.jpg" style="max-height:300px; max-width:100%;"><h1>Subscriber Promotions</h1><p><br></p><p>Join us throughout June as we celebrate everything extraterrestrial. Alien Week starts on the 17th, and we’re helping all Subscribers make the most of the festivities. </p><p>June’s Vehicles of the Month are from otherworldly shipbuilders Gatac Manufacture and Aopoa, while this month’s Flair features alien-inspired designs to decorate your hangars and weapon lockers with. </p><h2>Ochelo</h2><ul><li>Inspired by Human-made instruments, which were the Banu's first introduction to music, this ornately decorated Ochelo features four strings and a leather-skinned drum base. </li><li><em>Current Centurion-level Subscribers get this item as part of their subscriptions.</em></li></ul><h2>Gemini C54 ‘Ochelo’ SMG</h2><ul><li>The C54 is a sleek and precisely balanced SMG, capable of firing on full auto to provide maximum support and target saturation to ensure that any engagement ends quickly. The Ochelo edition takes inspiration from the Banu musical instrument of the same name.</li><li><em>Current Imperator-level Subscribers get this item <u>and</u> the above Centurion-level item</em> <em>as part of their subscriptions.</em></li></ul><h2>Banu Ochelo Bundle</h2><ul><li>Embrace Banu culture with the Ochelo bundle, featuring both the titular Banu instrument and a Gemini C54 SMG with a matching distressed gold finish.  </li><li><em>This pack is available for all subscribers to pledge for in the Subscriber-Exclusive Store.</em></li></ul><h2>Earnable In-Game:</h2><p>Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window. </p><img src="https://robertsspaceindustries.com/i/fe20db2aa370961101396bca30321b8833af7be3/resize(3000,169,cover,crop(3840,216,0,0,99pyU5Ga1kws2m4gSzxfoQwKvFgccWnK5JkSm22zVdhro2MQpdLwFt3Jy4Bpuf2TYZwhMVV2CrH1knER5z3kwy1cYA4uMt7JYjNJLecKvVddxnwb9sG5XypnKqSbZRRtTQ))/85/star-citizen-subflair-spacer.jpg" style="max-height:300px; max-width:100%;"><div style="margin-bottom:50px"><h2></h2><p>Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21052-June-2026-Subscriber-Promotions" target="_blank">robertsspaceindustries.com/comm-link</a> for details.</p></div><div style="margin-bottom:50px"><h2>VEHICLE OF THE MONTH</h2><p>RSI Store promotion. Visit <a href="https://robertsspaceindustries.com/comm-link/transmission/21052-June-2026-Subscriber-Promotions" target="_blank">robertsspaceindustries.com/comm-link</a> for details.</p></div><h2>Centurion Subscribers: Gatac Syulen  (with 12-month insurance)</h2><p><strong>Gatac Syulen: </strong>Unlike anything made within the Empire, the Gatac Syulen is the result of thousands of years of Xi’an shipbuilding. The only concession this alien cargo vessel makes is a reworked cockpit to suit Human pilots. </p><h2>Imperator Subscribers: Aopoa San’tok.yāi & Gatac Syulen (with 24-month insurance)</h2><p><strong>Aopoa San’tok.yāi: </strong>Although designed specifically for the Earth market, the Aopoa San’tok.yāi is defined by its high-end Xi’an technology. Hugely agile while packing heavy ordnance, it’s an unmistakably alien take on the ubiquitous Medium Fighter. </p><p><strong>Gatac Syulen: </strong>Unlike anything made within the Empire, the Gatac Syulen is the result of thousands of years of Xi’an shipbuilding. The only concession this alien cargo vessel makes is a reworked cockpit to suit Human pilots. </p><img src="https://robertsspaceindustries.com/i/85132737695f3345b53c4b3f50ec037c34985267/resize(3000,169,cover,crop(3840,216,0,0,D5zH9SyxCKdBd32SC5eKXVbKisohY32kUqrXpvrxgNUg8K37DJgHZAGMinJuZhTBxQ274H7BZuvBBtuasf78Zfka4WK8f2TDQKtHLrnBaRcymHsNKNT3N9LWfXaZeDHX7e9LXY))/85/star-citizen-subflair-spacer-v2.jpg" style="max-height:300px; max-width:100%;"><img src="https://robertsspaceindustries.com/i/f3cd77f7fadde73df7f2a868a72781960c13b136/resize(3000,842,cover,crop(3840,1077,0,0,cyxkEVqiiLy9pmVF7kpiFrenW3orBkSzn1LkhHZnmP1Ln8y69DQzUgHC1ba2bHWmJ3B9bNWmKwwrnzCgKrXiW7p4sTt1yXmos1739yo3ny9xfYhLwd43kRZpnexJz44qdv6))/85/star-citizen-sub-merch-banner.jpg" style="max-height:300px; max-width:100%;"><h1>SUBSCRIBER </h1><h2>MERCHANDISE DISCOUNT</h2><p>Two continuous discount levels are available to all Subscribers in the Merch<br>Store. Centurion Subscribers receive 10% off merchandise, while Imperator<br>Subscribers receive 15% off. Take advantage of this perk and peruse the<br>selection of available merchandise. </p><img src="https://robertsspaceindustries.com/i/c98bec8edd6b35add3c1354f6ee629216305b288/resize(3000,842,cover,crop(3840,1077,0,0,cyxkEVqiiLy9pmVF7kpiFrenW3orBkSzn1LkhHZnmP1Ln8y69DQzUgHCHyXCKtWUwS5XEmhmC5LERf8y9Y1vt2GnhzacSgZBPvnxryPoujKdXZhEXC93UApUctC7qzVpSKQ))/85/star-citizen-sub-flair-banner.jpg" style="max-height:300px; max-width:100%;"><h1>SUBSCRIBER STORE</h1><p>All previous flair items going back to 2014 are available to pledge in the<br>Subscriber Store. You can fill in any gaps, pick up store-only items, or<br>grab extras to gift to non-Subscribers from the <a href="https://robertsspaceindustries.com/account/pledges" rel="noopener noreferrer" target="_blank"><u>My Hangar</u></a> section of your<br>RSI profile.</p><img src="https://robertsspaceindustries.com/i/79963ea8d3da8899a3985e187e1f0c0431f38c11/resize(3000,638,cover,crop(3840,816,0,0,EEEoA8oLaAxv3QuimUe3PaZ7CdcSgCimfsRW4gNNr5Yfkvyja2BsDMomNc7NwrwsE6d7x9brzsD1EeTjqCtYKaQaTtD9Knz5b9CbLg6QB5gg1wePc5DME7GCmrj5dak3p59b3J8h7Edybg7ZGFRT4))/85/star-citizen-subflair-2024-banner-rsi-blue.jpg" style="max-height:300px; max-width:100%;"><h1>NOT A SUBSCRIBER?</h1><p><br>If you would like to receive this flair as part of a subscription, you can<strong> </strong><a href="https://robertsspaceindustries.com/pledge/subscriptions" rel="noopener noreferrer" target="_blank"><strong>subscribe</strong></a> before <strong>June 9, 2026 (20:00 UTC)</strong>. Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated <a href="https://robertsspaceindustries.com/store/pledge/browse/extras/subscribers-store" rel="noopener noreferrer" target="_blank">Subscriber Store</a>.<br></p>]]>
	</content>
	<summary type='text/html'>
	<![CDATA[Join us throughout June as we celebrate everything extraterrestrial. Alien Week starts on the 17th, and we’re helping all Subscribers make the most of the festivities.  June’s Vehicles of the Month are from otherworldly shipbuilders Gatac Manufacture and Aopoa, while this month’s Flair features alien-inspired designs to decorate your hangars and weapon lockers with.]]>
	</summary>
</entry>
</feed>
